It seems no matter what I try, I just can't seem to get Fxxx to remove a mission from the active missions list.
All it does is put a bullet in front of it. The player still has to abort it.
I want to avoid triggering OnAbort. I'm using the abort field to trigger other things.
I want to have a mission sitting in the active box until the player aborts it to activate something. However, in some circumstances, I want to be able to remove this mission at some point without triggering OnAbort and so the player can't abort it after it's failed.
It has to be a visible mission (so the player can abort it at will)
It has to be abortable (so the player can abort it)
I've even tried making a blank fail desc to see if that would help.
Even after I land the mission still just sits there.
Based on other people's comments, it seems like this is possible.
What am I doing wrong here?