Ambrosia Garden Archive
    • Wormhole Weapon


      Farscape - Peace Keeper Wars Style

      I'm wanting to try and copy the Wormhole Weapon effect from the Farscape Feature Length Special aka Farscape: The Peace Keeper Wars (no I'm not asking for anyone's opinion on Farscape itself) and I was wondering if any of you plugin experts could tell me what would and wouldn't work.

      Here's an image of the Weapon's effect from Farscape: The Peace Keeper Wars.
      http://i2.photobucke...igBlackhole.jpg

      First of all it's pretty much like a black hole (but you can see it).

      This is what I'd like it to do

      1. Kill planets (this I know can be done, but can it crubble to debris and asteroids that are sucked into the hole?), normal wormholes and hypergates.

      2. Continually grow larger (infinite or have a very big stopping point).

      3. Have one huge animation (for the growing larger bit).

      4. Have it so ships nearby get slowly pulled into it (abit like the tractor beam, but with a pull rather than a hold).

      5. Have it so it also sucks your (the player or whoever fired it) ship in.

      6. Have it prevent hyperspacing (jumping) out.

      7. Have it stop able by another weapon (called "The Off Switch").

      8. Have it destroy any ships pulled into it's centre.

      Can all that be done, or can bits of it not be done?

      Experts your opinions please.

      This post has been edited by Edward Isaac Ghost : 25 October 2005 - 01:37 AM

    • Edward Isaac Ghost, on Oct 24 2005, 11:34 PM, said:

      1. Kill planets (this I know can be done, but can it crubble to debris and asteroids that are sucked into the hole?), normal wormholes and hypergates.

      Not very well, if at all.

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      2. Continually grow larger (infinite or have a very big stopping point).

      See next point:

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      3. Have one huge animation (for the growing larger bit).

      EVN's limits would most likely stop you well short of what you want to achieve here.

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      4. Have it so ships nearby get slowly pulled into it (abit like the tractor beam, but with a pull rather than a hold).

      Yes. Repeatedly submunitioning radial submunitions from the initial weapon with negative impact and a fair blast radius.

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      5. Have it so it also sucks your (the player or whoever fired it) ship in.

      Sure, don't check "shots don't hurt firing ship" or whatever the flag is called.

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      6. Have it prevent hyperspacing (jumping) out.

      Only if the ships in question are being hit by the weapon, I think.

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      7. Have it stop able by another weapon (called "The Off Switch").

      I don't think so. Maybe if all the shots involved can be targed by PD weaponry, but are too strong to be stopped by any except the "off switch" weapon?

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      8. Have it destroy any ships pulled into it's centre.

      Make it do enough damage, and sure, any ship except those that are truly invincible will die (Matt Burch's personal ship, for example).

    • The problem with the PD idea is that there is no way to turn a PD on or off.

      This sort of weapon has been suggested in one form or another before, I'm not sure how far exactly its gotten, but Weepul has done a good job suggesting the limitations of the nova engine.

    • The best way to implement an "off switch" would probably be to have the womrhole weapon as a carried fighter, which can subsequently be destroyed by a one-use-only shield-penetrating weapon you give the player. This would mean no shield penetrating weapons in the rest of the scenario, but that's not much of a loss.

    • Speaking of this, has anyone made (or is in the process of making) a TC based on the FarScape series? that was a great show and would be pretty neat to see as a TC. I have ideas already. 😉

      This post has been edited by Razzle Storm : 29 October 2005 - 02:29 PM

    • Razzle Storm, on Oct 29 2005, 07:25 PM, said:

      Speaking of this, has anyone made (or is in the process of making) a TC based on the FarScape series? that was a great show and would be pretty neat to see as a TC. I have ideas already. 😉
      View Post

      From reading older posts, it actually seems that most people here think of Farscape as childish and a clone of The Lexx (which they love...).

      Can't see why though, since unlike Farscape, the Lexx story just ran around in circles with idiot characters and pathetic acting (Xev was hot but sucked as a character).

      Maybe I should stop before this becomes a flame war...

      This post has been edited by Edward Isaac Ghost : 01 November 2005 - 03:05 AM

    • I'd say Farscape had some of the best sci-fi acting (Ben browder especially) I've seen in a long time, which is why I liked it so much. I don't understand how people could say Farcape is childish compared to Lexx, which mainly consisted of sexual innuendos and attractive female characters, but this is only my personal opinion. Don't take it personally if you are a fan of Lexx, because as Ed said, we don't want a flame war.