Ambrosia Garden Archive
    • Looking for a Spriter


      I'm doing a Nova TC and need a spriter

      I'm doing a new TC for Nova 😄 and need someone who can do rlëD and rlë8 graphics, shän and spďn resources, and possibly someone to do pictures, 'cause I certainly can't 😞 . Basically anything graphics-related. Can anyone help?

    • Welcome to the boards. It's nice to see a new TC in development, but this is posted in the wrong forum. You're looking for the Escape Velocity Developer's corner which is located here. To help you even further, there's even a topic in that forum with listings that people have left explaining their development skills. That'd be the first place I'd look. That topic is located here. Again, welcome to the boards, and I look forward to hearing news about your TC.

    • It would probably be a good idea to reveal more of how much your TC currently contain.

      Are missions already written?
      Is the universe finished?

      etc.

      Very few artists will jump straight into a project they know nothing about.

    • Have you modeled the ships and need someone to do the spins for you, or do you have nothing and need someone to do all of the graphics from scratch?

    • Your best bet is to use placeholder graphics for the moment. Once you've proven that you're in this project for the long haul and actually have a significant amount of stuff done, people will be more willing to contribute their skills.

      Or, you could try to learn some graphics stuff yourself. It seems overwhelming at first, but if you take it slow, you should be able to pick up the basics well enough.

    • ... or you could get a relatively simply app. Renderboy is simple, straightforward, and rather limited, but is shareware and draws a white X across anything you render..

    • The Apple Cřre, on Sep 14 2005, 12:39 AM, said:

      ... or you could get a relatively simply app. Renderboy is simple, straightforward, and rather limited, but is shareware and draws a white X across anything you render..
      View Post

      Renderboy!? Very funny! :laugh:

      er...you are kidding right?

    • If you're looking for placeholder graphics, Onyx's shipyard has a big collection of ships, outfits, and landing shots which would work well for your purpose.

    • Why you people continue to deny the Mechanisto is beyond me. Certainly does not draw any Xs on anything, works just fine for Nova graphics.

      The Apple Cřre, on Sep 13 2005, 07:39 PM, said:

      ... or you could get a relatively simply app. Renderboy is simple, straightforward, and rather limited, but is shareware and draws a white X across anything you render..
      View Post

    • rmx256, on Sep 14 2005, 09:56 PM, said:

      Why you people continue to deny the Mechanisto is beyond me. Certainly does not draw any Xs on anything, works just fine for Nova graphics.
      View Post

      Renderboy has an awful interface, renders very slowly, has no easy-to-use grouping features, no animation and no mesh deformation tools. The renders themselves have a blurry-look to them which makes anything you manage to produce with it look crap.

      On the plus side, it does support booleans.

      You really want to pay $39 (yes 39!) for classic-only app with these limitations? I'm with rmx on this one; Mechanisto is free and a lot better.

    • On the other hand, there is Blender 3D. I'm in much the same boat as Smyter, with a TC in production. A little advice later, I got Blender (free, 5mb download - joy, especially for a poor broadbandless soul) and I now have seventy-odd models completed in two weeks. Not bad really, considering I was new to 3D graphics. I know some people complain about Blender, but I can't see what the fuss is about...

    • Quote

      I know some people complain about Blender, but I can't see what the fuss is about...

      For a free modeling app, Wings3D is the best. Once you try it you won't be able to stand the Blender interface, it's just not quite as good. Of course, even modeling in Wings is somewhat simplistic compared to a professional app like C4D, but it's an excellent place to start. On the down side, Wings can't render or texture worth ****, so it is best used with another app.

      Wings3D is available at http://www.wings3d.com/, I have dial-up and I downloaded it a while back, so it isn't too big. I can't say it's exact size, however.

      Crusader

    • tycho61uk, on Sep 15 2005, 07:37 AM, said:

      You really want to pay $39 (yes 39!) for classic-only app with these limitations? I'm with rmx on this one; Mechanisto is free and a lot better.
      View Post

      Good God no, I hated it. What a crappy Mech' impersonation.

    • Yeah, I was joking. Unless you're the guy with the quadra, in which case you don't have that much choice. But, yeah, before I knew of the existence of Mechanisto, I messed around with it and never produced anything worth posting anywhere, mainly thanks to the mess it makes of grouped object rotation.

    • If we're honest with ourselves, MEchanisto is limited in many ways- but honestly most of these limitations I never encounter. BUt in the scale of EV, with smaller (or even large) prerendered sprites with only occasional needs of large images I think that any abandonware, unrestricted, well documented (relatively), small footprint 16-bit capable 3d ap with no limitations is certainly better than anything- raytracer or not- that puts an X across anything.

    • The Apple Cřre, on Sep 18 2005, 04:35 PM, said:

      Yeah, I was joking. Unless you're the guy with the quadra, in which case you don't have that much choice. But, yeah, before I knew of the existence of Mechanisto, I messed around with it and never produced anything worth posting anywhere, mainly thanks to the mess it makes of grouped object rotation.
      View Post

      I am the guy with the Quadra. Two of them. Except one was upgraded to PPC.

    • Ray Dream will run well on a Quadra...

      I also have some other 16-bit 3d aps that are 68k compliant, if you need one. Abandonware, AFAIK...

    • visserthree@sbcglobal.net needs one. Just make sure it's abandonware.

    • rmx256, on Sep 20 2005, 08:02 PM, said:

      Ray Dream will run well on a Quadra...

      I also have some other 16-bit 3d aps that are 68k compliant, if you need one. Abandonware, AFAIK...
      View Post

      Shoot them out, man. I'd like to be able to play with 3d on my 68k Quadra.

    • Anaxagoras, on Sep 23 2005, 01:46 AM, said:

      Shoot them out, man. I'd like to be able to play with 3d on my 68k Quadra.
      View Post

      Vision 3D kicks ass when used with Mirage. Use Mordant for prost-processing and you're done 🙂