I forgot defense fleets are set at character creation, started a new pilot and it works fine now, thanks.
And NebuchadnezzaR, was the sigma ship already in the system? I don't have any problems with getting ships to hypergate out if they were there when I jumped in. I just can't get them to hypergate out if they hypergated in, or do anything else but try to hyperspace for that matter. This doesn't apply to interceptors of course, as they don't try to leave a system after entering it.
As for the asteroid miner, looks like you've encountered the same behavior Guy and I have. But are you sure you edited the ship to have less than 100 fuel? If you don't actually change a ship's fuel capacity, it can always hyperspace.
Vast Deathmaster in this thread seems to have run into the same wall too. Unfortunately, I think it's the wall called engine limitations.
I've started thinking about the next best thing to having to always use hypergates. Maybe I can have clusters of systems, with hyperlinks connecting systems in the cluster and hypergates linking the clusters. I could say there's a type of drive between conventional engines and the hyperdrive that just lets you travel extremely quickly instead of actually folding space and jumping between systems instantly. This should get rid of most of my problems.
This post has been edited by Sealgaire : 12 September 2005 - 09:30 PM