Will anyone make graphics for me?
JUST KIDDING! I figure the title will create a flood of experienced devs to rush in here with the intent of tearing me a new one.
I have been tinkering with the beginnings of a TC though, but I'd only announce it or ask for help when(if) I do all systems, spobs, missions, outfits,weapons, descriptions, and the majority of the graphics first. I have a pretty detailed vision and it would probably just create problems to try and get other people to do things exactly like I have planned.
Anyway, I've run across some questions along the way and would appreciate answers.
1. Is there any way to enlarge the description window for planets or make it scroll? The desc annotated template says that they can scroll, but it might mean just missions descriptions and the like.
2. Can you give some dudes the ability to hyperspace while others can't? Also, can you give the player the ability to hyperspace only if a specific outfit has been purchased? I found a way to do this by giving all ships a fuel capacity below 100, and having an outfit that raises it above that, but this doesn't allow for a very diverse fuel capacity range for different ships. Ideally, I'd like hyperlinks between systems to not even show up without the outfit, and be able to use any fuel capacity I want.
3. At what size does a sprite significantly affect performance on an average machine, lets say 1 GHz, 128 meg vid card, and 1 gig of ram?
4. Is there a way to not give players the option of dominating planets? I guess I could just give them unbeatable defense fleets, but that lead to some frustration before the player figures it out;)
5. Can the availability of an outfit be controlled by whether or not you possess another one? Example: You can have either jammer A or jammer B, but you can't have both simultaneously.
Any help would be greatly appreciated. Whether some important ideas for my plug are viable or not depend on the answers to these questions.
This post has been edited by Sealgaire : 06 September 2005 - 11:10 PM