Ambrosia Garden Archive
    • Guy, on Aug 6 2005, 01:35 AM, said:

      Okay, I've just worked out the outfit name bug (yes it's an engine bug). Negative display orders will cause this.
      View Post

      What do you mean with negative display orders?

    • Frequency 245, on Aug 6 2005, 07:20 AM, said:

      No, Mission Computer

      EDIT: If I want to change a spöb and a s˙st twice in a plug, how can I do this? The ID thing don't work any longer, because I already use the ID with the other change-spöb/s˙st.
      View Post

      Heh. Okay you'll need to use visbits to control multiple copies of a single system. Just make a duplicate of the system with a unique ID. In the visibility fields of both systems you need to put mutually exlusives test strings. Eg in the first one put !b999 and in the second one put b999. Then when you set b999 the system will change from the first version to the second version.

      There's a "Display Order" field in outfits (and ships and missions) which you can use to alter the order in which they appear in the outfitter. Higher numbers come before lower numbers. Negative numbers cause problems.

    • But even my first system is only available after a special mission.

      EDIT: If it helps, the first mission is available after b958 and the second after b1027. And the first system replace an old after b958.

      This post has been edited by Frequency 245 : 07 August 2005 - 06:17 AM

    • Frequency 245, on Aug 6 2005, 02:20 AM, said:

      No, Mission Computer

      Ah. Well, my instructions still work.

      As for the multiple systems, it's easy. In the first system's Availability, instead of just 'b958', put 'b958 & !b1027'. That way, when b1027 is set, the first will disappear.

      This post has been edited by orcaloverbri9 : 07 August 2005 - 06:58 AM

    • Thanks orcaloverbri9.

    • Frequency 245, on Aug 7 2005, 11:14 AM, said:

      But even my first system is only available after a special mission.

      EDIT: If it helps, the first mission is available after b958 and the second after b1027. And the first system replace an old after b958.
      View Post

      If your first system has the same ID as an old system then it permanently replaces it. Ie, you'll never see the old system at all. You'll need to give your system a unique ID and put !b958 in the visibility of the old system.

    • Guy, on Aug 7 2005, 10:05 PM, said:

      If your first system has the same ID as an old system then it permanently replaces it. Ie, you'll never see the old system at all. You'll need to give your system a unique ID and put !b958 in the visibility of the old system.
      View Post

      Thanks Guy, but too late. When I alpha tested the plug, I saw and fixed it.

    • How can I make that one mission is only available after 50 days after the completion of the last?

    • Frequency 245, on Aug 8 2005, 04:52 AM, said:

      How can I make that one mission is only available after 50 days after the completion of the last?View Post

      cröns! 🙂
      You'll want to add a crön resource (RIDs 293-372 are available) that starts when the first mission ends, and makes the second mission available after a 50-day wait. These are the fields you really need to pay attention to (although you should read the Bible's section on cröns, and check to make sure that all of the other fields have good values as well):

      EnableOn (NCB Test on the first pane in MissionComputer) should be whatever bit is set by the mission just before the 50-day break. It should also include "& !Bxxx", where Bxxx is the bit set when the crön finishes, allowing the next mission. Requiring that it not be set for the crön to start will prevent the crön from running more than once.

      Random (on the first pane) should be 100, although if you want to add a bit of fuzz to the delay you can set it to a lower number. (This is the chance that the crön will activate each day that it is possible to).

      Duration should be 50 (or whatever other number of days you want).

      NCB set on finish (OnEnd in most other editors) should be a bit the allows the mission that comes after the break to start.

      Edwards

    • Thanks, I've still one question:

      Must I use & or |, at the 'on accept' field, too?

    • Frequency 245, on Aug 12 2005, 05:51 AM, said:

      Must I use & or |, at the 'on accept' field, too?View Post

      You only need to use the "&" and "|" symbols in NCB test fields (such as Availability), not in NCB set fields (such as OnAccept). If you need to find out if a field is a test or set field, check the Nova Bible, as it states what each one is.

      Edwards

      This post has been edited by Edwards : 12 August 2005 - 02:19 PM

    • Thank you. New problem:
      Ever when I try to use the gender check in a text, in don't show up in the game, and everything after it, too. Please help.

    • Make sure you do it exactly as it shows in the bible:
      This is a test string and the player is {G "a male character" "a female pilot"}.
      If you don't put a closing brace then all the text from the opening one onwards won't appear (hence you can't make opening braces appear in a desc).

      Just a note, putting "Please help" in your posts isn't going to make anyone respond any quicker than they would have otherwise.

    • But it sounds friendlier. It don't work! What's wrong with this text:

      Attached File(s)

    • How are you doing it? The proper format is {G "Male text" "Female text"} or {!G "Female text" "Male text"}. If you want just one, then {G "Text"} for male and {!G "Text"} for female. If you use double quotes (regular, not smart), use " instead of ".

    • I'd rewrite it as
      "Thanks {G "man" "girl"}. One of our agents...."
      since the only difference is the man/girl part.

    • This isn't my problem. And I had it first so, then I rewrote it to this version, to try if I could see then more than: ''Thanks

      EDIT: Sorry, haven't seen you orcaloverbri9.

      orcaloverbri9, on Aug 14 2005, 04:07 PM, said:

      How are you doing it? The proper format is {G "Male text" "Female text"} or {!G "Female text" "Male text"}. If you want just one, then {G "Text"} for male and {!G "Text"} for female. If you use double quotes (regular, not smart), use " instead of ".
      View Post

      I use the 'Insert Wildcard' button, write my male text in the '''' in which stands 'male', and my my female text in the '''' in which stands female, but it don't work! :mad:

      EDIT2: Perhaps I should make it only as a plug for male users.

      This post has been edited by Frequency 245 : 14 August 2005 - 09:40 AM

    • Frequency 245, on Aug 14 2005, 08:30 AM, said:

      This isn't my problem. And I had it first so, then I rewrote it to this version, to try if I could see then more than: ''Thanks

      I use the 'Insert Wildcard' button, write my male text in the '''' in which stands 'male', and my my female text in the '''' in which stands female, but it don't work! :mad:View Post

      Your problem may be that there is an extra " at the end of each part. Try removing it and see if that helps.

      Edwards

    • No, first I had it like Crashy and it didn't work.

      EDIT:
      And how can I make that mission ships are escorts? I said protect player, in system follow player and jump in after a delay, but they never jump in!

      This post has been edited by Frequency 245 : 14 August 2005 - 11:11 AM