Page 5, on Aug 11 2005, 07:33 PM, said:
Anyway, I figured to make a ship invincible, you just set the Shields to -1... However, that isn't workinng. Neither is just jacking up the shields a whole bunch.
So, I believe the problem is in my plug in editor. I'm using EVONE, which I just downloaded and haven't registered. It seems okay, but then, this is the only thing I've made with it and it doesn't work.
Also, Classic doesn't work on my computer. So do I even have any other options for editors?View Post
Yes, there is another editor: MissionComputer. Free, good support, and (IMHO) better editors (it has some real graphical editors). I personally prefer ResEdit with NovaTools, but as that won't work for you, go with MissionComputer.
Now, about making an invincible ship, it is not possible to make a ship truely invincible. However, you can come very close by giving it 32767 shields, and a shield recharge rate of 32767 (32767 is the highest number you can enter in most resource fields).
Basically, you will want to modify a copy of a ship, preferably the one you are flying. You can find out exactly which resource your ship uses by making a pilotlog, and looking at the "Ship Type" line- the resource ID is the number in parentheses.
Now, copy that shďp resource from Nova Data 1 (which contains all the ship resources) into your new plug. Open it, and modify the shields and shield recharge rate to 32767, save, and put the plug in the plug-ins folder. When you run the game, you should be flying a ship that can't be destroyed by much short of a battle with all of ATMOS. Use it to practice your flying skills.
And welcome to the world of plug-in design!
You might want to read Zacha Pedro's MissionComputer Tutorial to get a feel for the editor. Also, there are some good guides in Bomb's Plug-in Guide, as well as in the "All the Useful Links You'll Ever Need" thread up at the top of the list of threads.
Edwards