Wow, thats a really good idea. Ill have to try that. This may be the final breakthrough that turns CTPWF into a reality o.0.
/edit: the only problem is that I use wormholes that point at hypergates quite often (for the dead ends. If theres only one place to go, i figure the menu might as well not show up). So It would be 50/50 in those systems that the ship jumps in through the local wormhole, both leaving a radar ghost in the middle of the system until the next ship comes in, and inexplicably opening the hypergate/wormhole thing.
But if it works perfectly otherwise, its awesome enoguh that i might change my hypergate implementation. Another thought is to just give it insane speed and no turning/accel so it pops into the system then well out of reach in a moment. A single frame of sensor ghost is well within my bounds of acceptability.
This post has been edited by NebuchadnezzaR : 30 July 2005 - 11:27 PM