ZPhyrstar, on Dec 19 2004, 08:42 AM, said:
- Not much of an engine idea, but if we're talking hypergates and not wormholes, you'd have to have some explanation as to why the people in charge of the gates are allowing the pirates to use them (massive corruption, perhaps?)
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As people have said...probably not a problem. If I remember correctly, in EVN at least, the hypergates were just controlled by a bunch of codes...so if you got the codes it wouldn't be a problem.
ZPhyrstar, on Dec 19 2004, 08:42 AM, said:
- As the gates are the main means of interstellar travel, they make automatic choke points. When that battlefleet jumps in, you know where they're coming from. You could also keep someone from escaping, just hang around the gate and wait (assuming we can convince the AI not to cheat and jump out on their own).
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Yeah...of course it would be worlds cooler if we could actually give positions for dudes, at least in missions or something.
ZPhyrstar, on Dec 19 2004, 08:42 AM, said:
- Not directly connected, but I'm picturing hyper egines to be huge. Too big for even your average capital ship to have. So, the ships with them would be kind of like the guild ships from Dune. Huge ships that carry capital ships with them for the jump. Now, I'm assuming that if you were in one of these ships and you had non jump capable ships, they'd still jump with you (based on escorts with less fuel than you keeping up well past the point when they should have hit empty). Explain that away as they're tagging along in your field or some techno jargon. The cool part, I think, is that you'd probably also have capital ship bays instead of fighter bays. Launching carriers from your hypership would be fun, and you know it.
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Yeah! No reason why you can't make the player ship a special one, in the same way your tachyonic ship in the Frozen Heart is special.
ZPhyrstar, on Dec 19 2004, 08:42 AM, said:
P.S. Another idea just occured to me. How would you go about requiring using the afterburners to get around a system (gotta use this energy for something)? Would it setting the speed to zero work alright? What about setting acceleration to zero?
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Well, either one should probably work, I'd imagine. The only thing is, again, I'm not sure the AI would take kindly to this, as I would think that it's been programmed to move around normally, and even when it's got the "use afterburner" flag checked, it probably wouldn't use it as much as it should for the purpose of getting around. It'd be an interesting thing to try though.
Really though, that's the idea I had in mind -- I figure it'd be interesting, since when you're in combat you'll have to keep an eye on that fuel, and make sure you didn't run out (and it'd give you incentive to disable every darn little ship so you can take energy from it).