Bink, on Jul 24 2005, 02:16 PM, said:
I will give you some information later, for now the only things I can say are some features:
A whole new story plot with 4 different main story lines.
Thousands of missions to get money.
A universe more than 6 times as big as the one in Nova.
Over 10 new goverments.
More than 40 new Human/Alien ships.
Over 200 Outfits, weapons etc.
More than 5000 Systems with over 6000 Planets and Stations.
New Graphics for everything including Interface, Planets, Weapons and of course ships.
Thats all I can say for now but I will post more graphics today.
Bink
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Bink, I'm sure it will be brilliant, but put that way you make it sound dreadful -- like those endlessly miserable levels in Tomb Raider 3 where you could get lost for days without ever advancing the plot.
If you've got 6000 planets and stations, how will you make them all memorable and unique?
Consider the difference between the following descriptions:
"Mingus is a green farm world with excellent agricultural produce."
Or
"There's something in the air on Mingus. You can feel it the moment your airlock depressurises and Mingus atmosphere comes flooding in to replace canned, stale space air. It's like new mown grass or something.
"Mingus has no cities, only farms -- thousands upon thousands of tiny farms, each specialising in a particular, unique variety of corn, or maize, or apples, or plain cabbages, or anything.... But all are subtly flavoured, subtly rich, green perfection.
"Mingus does have other professions -- doctors, vets, biologists, ecologists, machinists. But the highest status goes to the planet's oldest profession. As it's often said: 'On Mingus, we are all farmers'"
For my money, a plugin with a hundred worlds like the second one is worth more than one with five-thousand like the first.