I will assume that you have managed to convert your 36 individual pictures into a sprite grid and mask. If this is not the case, please tell me.
Now, this will be using ResEdit with NovaTools, as I can't convince MissionComputer to paste resources in from another file ( :mad:
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Copy the sprite grid and mask into a new ResEdit file.
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Create a shän. (Resource menu->Create New Resource, and select "shän" from the list- it's near the bottom.)
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Enter the Resource ID of the sprite grid in the BaseImageID field (in the upper left-hand corner), and enter the RID of the mask in the BaseMaskID field.
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In the FramesPerSet field, enter the number of frames in your sprite grid (from what you've said, this is 36). Put 1 in the BaseSetCount field.
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In the BaseXSize and BaseYSize fields, put the horizontal and vertical dimensions of each frame of the sprite (this would be the size you rendered the ship at).
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Now, close the shän editor window, and reopen it. The ship should appear in the large white box, and you can now check it visually to see if you entered all of the numbers correctly.
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If the ship has running lights, engine flares, etc. enter the numbers for them in the appropriate fields (they should be fairly obvious).
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Close the editor window again, and get info on the shän resource. Change the name to something other than a blank (this is very important, at least if you're using OSX). Then save the file, and quit ResEdit.
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Drag the file you just created onto EnRle. A dialog box will appear, with a large number of settings. The defaults are fine, so just hit "Enter". A new window will appear, with your ship spinning in it. After two revolutions (one for rlë8, one for rlëD), EnRle will quit. There should now be two new files in the same place as the first one. They will be labeled "xxx.rlë8" and "xxx.rlëD", and they contain the rles. Use ResEdit to copy the rles into your plug, and you're done.
Edwards