Eragon, on May 29 2005, 10:30 AM, said:
First of all i can't seem to attach my file because it is too big so someone please help with that. And also i have no idea what you are talking about rmx256 please try to explain it to me.
thanks
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He is talking about tools for use on the Mac (I believe)...from your other posts you seem to be developing plugs on Windows, in which case those programs won't really help you at all.
Also, what do you mean by "other pictures"? Are you trying to make an animated ship, or one that banks when turning? Engine glows? etc.?
As for what to do next, I would suggest reading this topic:
All the Important Links You'll Ever Need, But Were Afraid to Ask For
And especially this one:
(Tutorial) Extremely Basic Sprites
While the second one deals with simplified ship images, it still provides the basic framework for everything you need to do. Larger and more complex graphics are simply the next step. Other resources you should check include the Nova Bible, which will tell you about the ship resource.
From a basic checklist point of view, you'll need:
*rleD's for the ship, including the extra frames if that's what you're going for, don't forget to import masks as well, using the appropriate radio button when importing.
*rleD's for anything else, such as engine glows.
*a shan for your ship, that references your rleD's
*a ship, so you can set your ship's characteristics (this will also tell you what id the shan needs to be).
**the related picts and descs (whose id's EVNEW will tell you if you're using it, simply make picts and descs with those id #'s and fill in as appropriate). Note, these aren't necessary for Nova to run properly, but without them it severely detracts from your plug as far as playability is concerned.
Edited for readability issues.
This post has been edited by GutlessWonder : 29 May 2005 - 03:13 PM