Ambrosia Garden Archive
    • tiny weapons plug-in, EV nova


      having trouble getting it to appear

      I made a weapon I want to test out, but I haven't been able to get it to appear at ALL in any outfitters. I specifically want it to appear just like the Light Cannon, and where they're usually available. Meaning I guess the only places I want them to appear, is in the same places as the Light Cannon, since it's an improved variation of it.

      I need someone to download it and help me debug it. I've made a weapon before and they worked fine. How come this one doesn't? 😞

      http://angelfire.com...king_Cannon.rez

      This post has been edited by Tenvu : 25 May 2005 - 07:17 PM

    • Unless someone beats me to this, I'll give it a look at when I get home from work I guess tonight. But overall if you are using EVNEW as your editor for a PC, make sure the availability is at a specific percent to make it seen at an outfitter.

      Prof. ADN

    • Aha! Figured it out. Your resource numbers were too high. I lowered them untill they were just beyond the stock Nova numbers and now it works fine. Made the outfit 444 and the weapon 235. Make sure you read the bible to find the # of resourses you can have.

      -edit-
      Argh, stupid typos.

      This post has been edited by Kacroo : 25 May 2005 - 08:03 PM

    • Oh! That's what it was? Thanks much. I need to read the bible more thoroughly next time. >.<

    • At the beginning the Bible tells, for each resource, the maximum number there can be of them, and as the ID numbering starts at 128, it's just pointless (and it usually doesn't work) to use an ID that's more than 128+MaxNum-1. For instance, for oütf this is ID 639 since there can be 512 oütfs maximum.

    • I once made that mistake! Good learning experience! Good luck, looking forward to your contributions!