Why Spin Graphics?
My roommate, upon entering my room last night caught me making spin graphics for a new ship with my Mac emulator.
(Just so you know, folks, I do it the old-school way, and hand-rotate it, because I use Photoshop CS on my Windows laptop, and then copy the pict file I create into the emulator, open it in GifConverter, select it, copy it, and paste it into the PICT resource in my plugin in ResEdit.)
He had the audacity to question the logic and supreme genius of our lord and master, Matt Burch. The question he asked me was this: "Why spin graphics? Why not just take one image, and rotate it? I'm pretty sure that would have been easier, and easier to code, too."
Is he crazy? I need some backup here. I explained it to him for Override and Nova (the ship animations kinda need spin graphics, no?), but I'm not sure that EVC can handle animations (blinking lights, opening bay doors, etc.). Any ideas as to why Matt chose spin graphics?
Thanks all!