Problems with fighter bays
I'm having some issues with trying to create a plug that lets the player have a manta bay when they start a new character. I'm running Windows with EVNEW as the editor. The ship is a custom Cambrian (all the Cambrian PICTs, descs, and shan and such are in the patch with unique resource IDs) and has a manta bay and 8 mantas. I tried this with the standard manta bay and mantas, listing them in the default weapons loadout, but when I start the game, I hit my secondary weapon key and there's the mantas listed, but with 0 ammo. I've triple checked that there's 8 mantas and even bumped it up to 2 bays, but nothing. Thinking it was something with the requirements, I copied the resources from the outf and the weap listings for 'manta bay' and 'manta' and made new listings in my plug-in for them. I left the resource numbers the same, but I cleared out the AppearOn and Availability fields and made the Contribute and Require fields all 0's. Just to make sure, I also copied over the ship resource and did the same with that on AppearOn, Availability, Contribute and Require. But when I tried using the plug-in, the secondary fire key will bring up the manta bay again but there's no Mantas to launch. It just shows 0. I have registered the game, so I don't know what's going on.. I did a plug-in that would start you in a Raven, just to see, and the same thing occurs. Manta - 0. Anyone know what's going on? :huh: