Steelix, on Apr 19 2005, 01:19 AM, said:
Nova leaves room for scale imagination. It could be feasible that the ships are flying in high orbit over the planets, and the planets are so far away that they appear smaller than they really are. The same goes for the Viper to Auroran Carrier comparison. They're way off scale. So are a lot of other ships. But once again, not everything has to be level. In the open sea, this isn't possible.
While I go for your long voyages thing, what I meant was, is it possible to have the ships slowed down? Otherwise it's going to be one hell of a tsunami that carries them at that speed.
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Sometimes you have to let go of reality and immerse yourself in the game, whether it is scalar or not. If you would prefer, they could be mooring points as in a marina, with the actual island not depicted in the system. Besides EV is a flattening of a 3D universe, so proportions, perspectives and so on will be messed up.
You could excuse the hyperspace speed as a result of fast forwarding for the sake of realtime.
Also, it was proposed a while back in a topic I started on the same subject that a PD beam with 0 damage that repels the other ships could be used to eliminate most of the run-ins, though it wouldn't effect ships of the same side.
On the issue of fighters, it would be neat to have little airplanes flying around attacking other ships, but they would be repelled by said beam, which would prevent them from strafing, unless you said they couldn't be targetted by PD, which would make AAA non-existant, so perhaps the beam idea is not the best way to go, unless you leave out airplanes.