Ambrosia Garden Archive
    • I could only find one screen shot.

    • Tell me, do you plan to include fish, or ship debris, etc.

    • I had once thought of something like this, but didnt have the expertice to even try. I also didnt think anyone would even approciate it if I did know how; so I tossed this thought in the bin. I look foward to seeing this made. How big are you planning to make this?
      Cheers.

    • You could add fish Via asteroids- change the graphic, and thus you have fisherman "mining" fish, and thus adding a new layer of depth to said project.

      Just an Idea. Keep up the good work!

      -H^3

    • Holy Hand Grenade, on Apr 22 2005, 11:30 AM, said:

      You could add fish Via asteroids- change the graphic, and thus you have fisherman "mining" fish, and thus adding a new layer of depth to said project.
      Just an Idea. Keep up the good work!

      -H^3
      View Post

      There's a school of fish! Manthe deck guns! Boom Boom kaBOOM!

      -dead fishies float to the surface-

      Now that's the way to go fishing...

    • More like have a weapon that shoots fishing nets...

      Would submunitions with a subtheta of 180 mean the weapon would shoot back to the ship? Because if the asteroids (aka fish) don't have any explosion effect, you could have two sprites - fishing net (empty) and fishing net (full) - equip the fishing boats with a weapon that shoots at short range a fishing net (empty) and that makes the asteroids-come-fish disappear and submunition a fishing net (full) back to the ship which disappears.

    • Yeah, you could do that. It would require 2 subs with subtheta of -180 but they should appear on top of each other so you won't notice there's 2.

      (EDIT): Wait, that should be -360 not -180.

      This post has been edited by Guy : 24 April 2005 - 05:33 PM

    • This is looking nice. And now Mantaray's got some competition that seems to know what it's doing.

    • Just a thought: if you want planes that can go over the islands, put a deadly stellar resistance outfit on them. Just throwing things out there

    • Hrm... planes. Good idea.

      You should implement planes, and surface to air missiles that can only hit the planes, if that's possible. I presume Hostile Waters is set in older times, yes?

      Oh, and can we have an updated screenshot? I really want to see these waves.

    • Keldor Sarn, on Apr 22 2005, 03:10 PM, said:

      There's a school of fish! Manthe deck guns! Boom Boom kaBOOM!

      -dead fishies float to the surface-
      Now that's the way to go fishing...
      View Post

      Haha

      What about an outift that animates a net being thrown and pulled back in? It would fire at a 90 degree angle to the ship and destroy the group of fish in one hit... course it would have to not be destroyed on impact...

    • Steelix, on Apr 28 2005, 09:43 AM, said:

      You should implement planes, and surface to air missiles that can only hit the planes, if that's possible.
      View Post

      Totally possible..

      • Ships have 0 shields and a normal amount of armor.
      • Aircraft have a normal amount of shields and 1 unit of armor.
      • Ship-to-air/air-to-air weapons cause a normal amount of damage to shields and at least one armor damage (not enough to be very effective against ships in most cases).
      • All other weapons do 0 shield damage and a normal amount of armor damage.

      Or, you could make aircraft untargetable, and make all anti-air weaponry point defense.

    • Or if you don't have any destroyable stellars you could make aircraft and anti-air weapons planet-type.

    • At some point, we decided not to use planes. Can't remember why though.

      <_< I really need Epeditious Execution to join here