NebuchadnezzaR, on Apr 22 2005, 08:43 AM, said:
The weapon 'Launch fighter wing' from inside the carrier is a fighterbay that contains the carrier. When you fire it, it launches a carrier, from your carrier, AND destroys your ship.View Post
1.) This would mean the carrier couldn't have any bööm or death delay at all, even if it were destroyed normally.
2.) AmmoType -999 can not be used with AmmoType 99, as you later point out, nor can fighters be generated from submunitions, nor can, in fact, any weapon sprite actually be created by a -999
type weapon.
NebuchadnezzaR, on Apr 22 2005, 08:43 AM, said:
Also, would your escorts go feral when you pop into your escape ship?View Post
Presumably, which is why it's better to use Hxxx strings - they stay attatched to your ship and can then be recalled into your carrier once you re-board it.
NebuchadnezzaR, on Apr 22 2005, 08:43 AM, said:
If the carrier does go feral, you could make it say something with the Qxxx and jump out of the system (like it would do automatically). Something like, "Do your magic. We'll rendezvous(sp? :p) at Altair, we need to pull out the capital ships to evade detection."View Post
I'm using approximately this excuse already.
Edwards' idea will indeed work fine, and I intend to implement it in a day or two. After that's done we can tackle the issue of rehabiliating your fighter after we Hxxx you back into the carrier.
-reg