TheRedeemer, on Mar 5 2005, 03:44 AM, said:
Every since I've started to LASIK my sprites, I have never been able to create a nice, clean mask for my ships.
Why not? What happens?
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I've tried a few different things. Just the normal Magic wand around the LASIK'd sprite (black background) then the same with a Green background (which when i LASIK'd it, turned parts of my ship purple?!)
Yep. Unsharp Mask (and most sharpening techniques) are actually increasing contrast between very small areas of an image, like edges. Increasing local contrast means making one area less like the areas nearby. Making part of the ship less like a green background means making it purple.
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I've tried selecting the mask before LASIKing it, then shrinking the mask to half the size, but nothing seems to work properly.
If you weren't having problems making a mask before you started using LASIK, why doesn't this work?
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I looked at jule's method of rendering a white version and using that as a mask, but apparantly that won't work if you LASIK your ship.
Sure it does. I do that all the time. LASIKing is basically the inclusion of sharpening when processing your sprites - that increases local contrast but won't change the outline of the ship. I render sprites 2x on each dimension, apply USM, shrink to half size. I render masks by making all surfaces pure luminous white (with antialiasing, unlike Hudson) at 2x each dimension, sharpen just as much as I did on the sprite, shrink, then apply Threshold with a value of 64 (or value close to that). "Works perfectly every time."
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I used to be perfectly happy with the mask m2's created, but as I need to LASIK them, I can't use that either.
Again, why not? Apply LASIK after m2s makes its mask. If you were happy with the mask m2s produced before, LASIK-ing the sprite portion shouldn't change that, I don't think.
You really ought to get into the habit of rendering a separate mask pass, however - what if you want an area of your ship to be perfectly black but still obscure stars and planets behind the ship? You have to render a mask, or hand-alter an automated mask, which is usually created by simply selecting all the black in the image and making the rest white.
This post has been edited by Weepul 884 : 05 March 2005 - 07:25 AM