Yeah, I understand the problem with speed upgrades, but there's only what, 2 of 3 (sigma upgrades, port and polish, override) in the entire game? Of course, I hope the AI reactors have the speed increases built in. The speed boosts from reactors should be already included in the ai ship data, since some of them come equipped with the advanced reactors.
The most unfortunate thing is, Vellos weapons and outfits are a lot more complex to do, since it seems that I would have to look for mission bits instead of outfits. So vellos players again, fall to the wayside.
What I plan to do basically, is for a player to create an AI ship with his old pilot's name, ships, and outfits in a system near Sol called Arena.
Then the player can take a new pilot and challenge the old pilot. This would also create some tougher opponents for vets to fight. Imagine taking on a Polaris string mod starbridge.
Of course, most of this is just random speculation right now, since I have to take a look into the workings of the plug creation utilities and see what happens.
Hopefully, the reference and creation is straightforward enough to be ripped out and a outfit to outfit matching program could be created, but I don't even know if this is possible yet or if its just too much trouble to be worth.
Meanwhile, any suggestions on which utility I should be looking at first? I'm trying EVNew right now, but any ideas would be helpful.
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