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Originally posted by Azratax2:
**And by the way, ANY negative value works. Wonder if this means we can make weapons that split into two do so evenly? (subtheta 0, negative inaccuracy).
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Yes, I believe something like that is supported (or it may be that negative SubTheta values are the right way to go, I can't remember at the moment). At any rate, it should be possible to implement an "evenly spaced starburst" type of effect with submunitions using negative values in that manner.
I believe the negative Inaccuracy thing got put in because pipeline wanted to implement a missile weapon that would fire out of the sides of the ship while facing forward, then "light off" (via submunitions) and shoot ahead. At least that's what I'd use it for.
mcb
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"If it's not on fire, it's a software problem."