Ambrosia Garden Archive
    • Ship not appearing


      doesn't show up in shipyard

      I have designed a ship and gotten graphics for it, but it still won't appear in the shipyard. Any idea why? :blink:

    • There are several possible reasons for why a ship doesn't show up. The one's I can think up off the top of my head are:

      • The Availability bits are preventing it from showing up

      • You might need some Require bits set (I haven't gone through the Nova code in very much detail, so that's just a shot in the dark)

      • The TechLevel was not entered correctly

      • Another ship of the same Display Weight is preventing it from appearing (do any of the standard ships have that bit set?)

      • If you have it set to only appear some of the time, you might just be that unlucky

      PBoat

      This post has been edited by PBoat101 : 31 January 2005 - 07:00 PM

    • You missed one reason... He might not have set the buyrandom field (in the ship resource) to a positive number. Since you probably want your ship to show up 100% of the time, it shoud be set to 100.

    • In fact, that was PBoat's last point.

    • Oopsie, I thought he was talking about bits with crons or something like that.

    • Well, since I can't see anything wrong with it, I've attached it, so if anyone can find anything wrong with it, I would be extremely grateful.

      --edit--
      Hmm, attachment doesn't appear, very strange...

      This post has been edited by Procyon : 02 February 2005 - 08:10 AM

    • Are you sure you hit "show in post" after attaching the file?

      This post has been edited by Zacha Pedro : 02 February 2005 - 09:29 AM

    • There's a limit of 100k per post. If it's too large, try removing some images from it or something - I'm sure they won't be necessary for us to help you.

    • Ok, took out everything I could, but its still too big for one post, so I' gonna post the ship here and the pics in the next ones.

      Attached File(s)

      • Attached File ship.zip (393bytes)
        Number of downloads: 13
    • Here's the pics...

      Attached File(s)

    • And here's the rest of it. Sorry about spreading it out, but it was really big, even after I compressed it.

      Attached File(s)

    • Ship RID 896 is out of range, it needs to be from 128-895. I think 895 is reserved for the escape pod, but I could be wrong. Try a lower number.

    • I use anything in the mid to high 500's. These are guaranteed open, unless you've already used them.

    • That worked, thanks guys. 😄
      wanders off, muttering,"How could I have missed it?"

    • But now, strangely, when I buy the ship or hire it as an escort, as I leave theplanet the game crashes. What gives? :blink:

    • Well I'd assume that's a problem with the shan/sprites, though I don't have .rez convertor on me right now to check it out.

    • Did you also change the ID of the shan?

    • I don't think the rles have been imported quite right. Check this post for how to import.

    • Also create a debuglog and take a look at it. It's usually fairly helpful for finding problems.

      To create one, simply stick a blank text (not a word file, it must be a text file, as created by notepad or an equivalent) named debuglog.txt in the main nova directory, and launch nova. Work up to the point where it crashes, then take a look at the log.