Belthazar, on Jan 17 2005, 01:03 AM, said:
I don't know if anyone has answered this yet, but it's a pretty simple matter to prevent the AI ships from trying to land on the sun. When you add the stellar to the system, don't put it in one of the four hotkey positions, because according to the Nova Bible, that's how the AI ships navigate in the system. If it's not in one of the first for slots, then the AI ships can't see it.
Another idea is to make it uninhabitable - you know the "this planet's environment is too hostile". Have you ever seen the AI trying to land on an unlandable stellar?
View Post
That's not actually what it means. It's mistakenly left over from when EVO also required you to tell the spob what system it belonged to and has no meaning to Nova.
And yes I have seen the AI trying to land on an unlandable stellar. I've seen Sprites that appear to do cargo runs back and forth between Kel'ar Iy and that other thing in the system.
general11, on Jan 17 2005, 01:21 AM, said:
What do you mean hidden black holes? Did you just not do graphics for them thinking that since they are black holes you could get away with it?
FYI current studies sugest that black holes do have color.
View Post
Black holes may have color, but we still can't see them. That's why they're called black holes - they just look like a black nothing to us.
The Neo Frenchmen, on Jan 17 2005, 03:04 AM, said:
Would it be possible to animate stars (other than when you select it to land, like hypergates).
I find it pretty easy to make stars using an omni light source on Cinema4d; if this is possible, I can create an animated star to use in plugins.
If it's not possible, then there's not much point unless you want to see a wavy star when you're about to commit suicide.
View Post
Yup, just add multiple frames to your sprite and use the AnimDelay and FramOBias fields plus some other flags to set it up.