Does it have to be the player?
Hello,
I'm trying to create a cascading series of special ships for a set of missions that define quite a large battle. This is a flowchart of what it is that I'm doing:
- Player enters system with battlegroup allied.
- Antagonist fleet arrives (special ships); one of thier heavy cruisers or other capital ships set as an even more special ship.
- Big war type thing.
- When the special cruiser is destroyed, it activates another silent mission that brings in more special ships (the enemy reinforcements) including another similarly mission-bit-set'd cruiser or something; also, player's fleet reinforced.
- Repeat- but then the special ships that are invoked are an enemy of the fleet that the player is opposing but not nececerraly allies of the player.
That is the basic line-out. My question is weather or not a special ship goal ship has to be destroyed by the player, or can it be another ship? Does the player here specifically have to seek out and destroy the cruiser that will activate the next fleet, or can any other ship destroying it havethe same effect?
Any insight is appreciated,
Rik