In the original game several areas were originally intended to be used and were later blocked off. Several of these areas were ones I expanded into for DiD. The area south of Septemris and the ones near the river portals were open, had scenery, creatures, and money pits already in them. Some areas were fully scenic but access was blocked so that you could not move after relocation, like the area that the last cider jug takes you to.
But the most curious one in my mind is in the square with the termite farmer one south and one west of Fantrima. In the lower right corner, completely surrounded by trees, is a sign that says "Follow this path to Morgo's Termite Farm" or words to that effect. If you use Eagle Eye or Dev Tools you can see a blue dot down in the corner which usually means friendly NPC but also can mean road sign since the road signs are really stationary NPCs. That's how they "talk" to you. There is no path there because they placed trees all over it.
If you want some "behind the scenes" fun, Thunderforge, take Princess Jadyn home, and then relocate to the other side of the door that Aigburr just shut in your face. When you relocate to a blocked tile it remains unblocked as long as you stay on that map, so you can actually "open" the door and walk back out again.
Without DiD activated, go to the square with the Ogre camp (World M 09) and relocate to the south east. I'd say 160, 160 should do it, and now walk south to the edge of the map. Try it again and walk east.
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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.