Ambrosia Garden Archive
    • Brand new to mechanisto...


      How do I Change the camera view angle (FOV) to 20 degrees to clean up the perspective.

      This post has been edited by Scarab : 25 December 2004 - 08:10 AM

    • That's easy. There's a browser or somesuch thingy at the bottom (unless you moved it) with all the object icons in it. If you don't have the Object Settings window open, open it now (Window > Show Object Settings). Select the camera object and, in the object settings window, click on the Details... button. The rightmost field will have 60 in it; change it to 20.

      You're doing the Emalgha Fighter tutorial, aren't you? 😉

    • orcaloverbri9, on Dec 25 2004, 09:03 AM, said:

      That's easy. There's a browser or somesuch thingy at the bottom (unless you moved it) with all the object icons in it. If you don't have the Object Settings window open, open it now (Window > Show Object Settings). Select the camera object and, in the object settings window, click on the Details... button. The rightmost field will have 60 in it; change it to 20.

      You're doing the Emalgha Fighter tutorial, aren't you? 😉
      View Post

      Thanks

      And no I'm doing the enforcer tutorial.

    • We're using Mechanisto for all of the 3d in my TC (except Bryce for landing, so far...) Since one doesn't exist anywhere else, a Mech' forum was created here.

      I'm also working on a different Mechanisto tutorial, explaining how to implement the Nova engine features such as engine flares and banking. It is not done yet, the holidays are delaying my progress on many levels.

    • Another problem with Mechanisto.What's wrong is that when I make a rendering of my ship(my first one ever made) the shadows don't show up.

      And it supposed to look like this.Posted Image

      So how do I add the shadows.

      P.S. Is it just me or does it look like different angles.

      Edit:couldn't make first image so if you want to see it PM me and I'll send it to you.

    • You have to turn on shadows in the render setup dialogue box.

      Posted Image

      Failing that double check that your lights are set to cast shadows. Perhaps that's been turned off somehow?

      This post has been edited by rmx256 : 26 December 2004 - 10:11 AM

    • Thanks but I have another question. How come when I render my image and I look at the one from the tutorial the angle's different from mine it's sort of tilted to the left.

      Rendering

      compare to the one above.

      This post has been edited by Scarab : 26 December 2004 - 11:26 AM

    • Ah, your link:

      http://file:///Users/jorgeceballos/Desktop/Rendering5.gif
      

      didn't come through...

      There are three components to how the final render comes out (anglewise)- the actual camera location, the camera angle (adjustable by double-clicking on the camera icon or pressing the 'details' button in the "Object Settings" window) and what the camera is actually pointing at, which can be set by dragging an object onto the camera icon in the "Contents" window, which if you have followed the tutorial probably hasn't come up. The camera default points at 0,0,0- the middle of the scene. If you create any object, it will appear there. If this is the problem, create any object, drag it onto the camera icon in the "Contents" window (which will reset the location the camera looks at to 0,0,0) and then make that object invisible. I've honestly never had that problem come up though. Double-check your camera position and angle, I suppose.

    • You were right I had The trasnlation set up like this:

      X:5.00
      Y:6.00
      Z:4.00

      But I was supposed to have it like this:

      X:5.00
      Y:6.00
      Z:7.00

      So I had the Z angle messed up.

    • http://file:///Users/jorgeceballos/Desktop/Rendering5.gif
      

      That's a link to a local file (one stored upon your hard drive). We won't be able to see it unless you upload it to Photobucket or some other web server.

      If you want, go to www.tinypic.com and upload your picture, or e-mail it to me and I'll put it up :).

    • Here's the one before I found out what was wrong.
      Rendering

      Here's the one that I fixed and finished all I got left is the texturing and lighting.
      Fixed Rendering

      P.S. Thank you UE_Research & Development for that.

    • Another problem(sheesh just how many problems are there going to be).When I render the cockpit is messed up.

      textured render with screwups

      But this is what it's supposed to look like.

      So how do I fix this problem.I tried changing the corner radius because all I have to do is to make the cockpit more rounded.But it didn't work.

      This post has been edited by Scarab : 26 December 2004 - 04:26 PM

    • Either the subdivision is too low or double-check your transforms on the cockpit...

    • That looks like a subdivision problem. Did you change the high subdivision levels to 30? Also, did you check to make sure subdivision was on in the Render Setup dialog?

    • Thank you Orcaloverbri9 and rmx256.That worked perfectly.

    • I don't understand this part.

      Quote

      We need a new shader for the guns. Create a shader called 'gunMetal' and change it's base color to RGB 30,30,30 to make it a light grey. Then add a finish component to make it shiny. We'll also need to change 'heatsink' to make it pair up.Open the Poka-Dots component's property dialog and change the first color to RGB 30,30,30. Also add a Finish component.

      Apply 'gunMetal' to the first object in the 'weaponPod' groups - the small cylinder in the 'barrel' group. Open the 'heatsink' groups and change the shader of the second object from 'base' to 'gunMetal'. Leave the existing 'heatsink' shader in place on the first object in the group. Do this for both pods.

      Now apply 'gunMetal' to the antenna in the 'details' group and 'detail' to the rounded cube.

      Render:Posted Image

      But every time I try to do this,this comes up.

      Here is the whole ship but with the messed up guns.

    • Make sure you're using the RGB (red-green-blue) color selection mode. It looks like somehow you're red in the shader is too high.

      Also, another note on the rendering window: Select the "antialiasing" option whenever you're not rendering a black & white mask. It should make it look much better.

      btw, where did you find this tutorial? I'm just curious.

    • Yes I have .It says put 38,38,38, into the RGB. I did but that always comes out.

    • Ohhhhhhh, I misread it says 30,30,30, I'lltryit out to see.