How do I Change the camera view angle (FOV) to 20 degrees to clean up the perspective.
This post has been edited by Scarab : 25 December 2004 - 08:10 AM
That's easy. There's a browser or somesuch thingy at the bottom (unless you moved it) with all the object icons in it. If you don't have the Object Settings window open, open it now (Window > Show Object Settings). Select the camera object and, in the object settings window, click on the Details... button. The rightmost field will have 60 in it; change it to 20.
You're doing the Emalgha Fighter tutorial, aren't you?
orcaloverbri9, on Dec 25 2004, 09:03 AM, said:
That's easy. There's a browser or somesuch thingy at the bottom (unless you moved it) with all the object icons in it. If you don't have the Object Settings window open, open it now (Window > Show Object Settings). Select the camera object and, in the object settings window, click on the Details... button. The rightmost field will have 60 in it; change it to 20.
You're doing the Emalgha Fighter tutorial, aren't you?
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Thanks
And no I'm doing the enforcer tutorial.
We're using Mechanisto for all of the 3d in my TC (except Bryce for landing, so far...) Since one doesn't exist anywhere else, a Mech' forum was created here.
I'm also working on a different Mechanisto tutorial, explaining how to implement the Nova engine features such as engine flares and banking. It is not done yet, the holidays are delaying my progress on many levels.
Another problem with Mechanisto.What's wrong is that when I make a rendering of my ship(my first one ever made) the shadows don't show up.
And it supposed to look like this.
So how do I add the shadows.
P.S. Is it just me or does it look like different angles.
Edit:couldn't make first image so if you want to see it PM me and I'll send it to you.
Ah, your link:
http://file:///Users/jorgeceballos/Desktop/Rendering5.gif
didn't come through...
There are three components to how the final render comes out (anglewise)- the actual camera location, the camera angle (adjustable by double-clicking on the camera icon or pressing the 'details' button in the "Object Settings" window) and what the camera is actually pointing at, which can be set by dragging an object onto the camera icon in the "Contents" window, which if you have followed the tutorial probably hasn't come up. The camera default points at 0,0,0- the middle of the scene. If you create any object, it will appear there. If this is the problem, create any object, drag it onto the camera icon in the "Contents" window (which will reset the location the camera looks at to 0,0,0) and then make that object invisible. I've honestly never had that problem come up though. Double-check your camera position and angle, I suppose.
http://file:///Users/jorgeceballos/Desktop/Rendering5.gif
That's a link to a local file (one stored upon your hard drive). We won't be able to see it unless you upload it to Photobucket or some other web server.
If you want, go to www.tinypic.com and upload your picture, or e-mail it to me and I'll put it up :).
Here's the one before I found out what was wrong.
Rendering
Here's the one that I fixed and finished all I got left is the texturing and lighting.
Fixed Rendering
P.S. Thank you UE_Research & Development for that.
Another problem(sheesh just how many problems are there going to be).When I render the cockpit is messed up.
But this is what it's supposed to look like.
So how do I fix this problem.I tried changing the corner radius because all I have to do is to make the cockpit more rounded.But it didn't work.
This post has been edited by Scarab : 26 December 2004 - 04:26 PM
That looks like a subdivision problem. Did you change the high subdivision levels to 30? Also, did you check to make sure subdivision was on in the Render Setup dialog?
I don't understand this part.
Quote
We need a new shader for the guns. Create a shader called 'gunMetal' and change it's base color to RGB 30,30,30 to make it a light grey. Then add a finish component to make it shiny. We'll also need to change 'heatsink' to make it pair up.Open the Poka-Dots component's property dialog and change the first color to RGB 30,30,30. Also add a Finish component.
Apply 'gunMetal' to the first object in the 'weaponPod' groups - the small cylinder in the 'barrel' group. Open the 'heatsink' groups and change the shader of the second object from 'base' to 'gunMetal'. Leave the existing 'heatsink' shader in place on the first object in the group. Do this for both pods.
Now apply 'gunMetal' to the antenna in the 'details' group and 'detail' to the rounded cube.
Render:
But every time I try to do this,this comes up.
Here is the whole ship but with the messed up guns.
Make sure you're using the RGB (red-green-blue) color selection mode. It looks like somehow you're red in the shader is too high.
Also, another note on the rendering window: Select the "antialiasing" option whenever you're not rendering a black & white mask. It should make it look much better.
btw, where did you find this tutorial? I'm just curious.
http://www.geocities.com/tycho61uk/
Have you set the base color?