Ooh, fancy. I had never heard of a debuglog before, this looks useful. Now I can see what I've forgotten to add to my plug-in. For example, I can now see that I've forgotten the base sprite from PICT, hm. :huh:
EV Nova debug log
Output on 12/17/2004 at 10:29 PM
game engine was compiled Nov 30 2003
game engine version is 1.0.7 Carbon
opening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1440x900 / 16 bits / 0 Hz
system software version is 1036
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1
Nova Data 2
Nova Data 3
Nova Data 4
Nova Data 5
Nova Data 6
Nova Graphics 1
Nova Graphics 2
Nova Graphics 3
Nova Music
Nova Ships 1
Nova Ships 2
Nova Ships 3
Nova Ships 4
Nova Ships 5
Nova Ships 6
Nova Ships 7
Nova Ships 8
Nova Sounds
Nova Titles 1
Nova Titles 2
Nova Titles 3
Nova Titles 4
Race 1.mov
Race 2.mov
Race 3.mov
Race 4.mov
opening files in Nova Plug-Ins folder:
Slower Test
loading sounds
creating window
main window rect: (3900, 302, -1808, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: Slower (620) lacks description
warning: Slower Launcher (621) lacks description
warning: Slower (415) lacks purchase description
warning: weapon ID 340 on ship type 415 lacks corresponding oütf resource
warning: Slower (415) lacks hiring description
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
error loading ship base sprite from PICT, shän ID 415