Agent_Vast, on Nov 28 2004, 09:24 PM, said:
OK, just a thought. Shields and armor in the stock scenario basically do the same thing. So here's an idea - your ships have much higher armor (no recharge) and low shields with an insanely fast recharge rate. Therefore, the shields are basically for absorbing singular shots.
Is this idea any good?
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**The only problem I could see with this particular system is that if you plan to apply it in a situation as described below (as in, Star Trek) it's my understanding that shields in Star Trek don't go down until they've taken a certain amount of beating (I could be wrong)- in your scenario the shields would obstensibly keep going down then instantaneously back up- until the mass damage was sufficient to destroy the ship. In other words, the shields would keep popping up- a cool idea, but if you think about it, since the shields are cumulative (again, I'm assuming as such) this really wouldn't accurately reflect the shielding of the ship- more the ability of it to take the mass damage.
_bomb
**