Ambrosia Garden Archive
    • 2 sequential intro texts?


      Is it possible?

      I notice that the char resource only has a field for a single intro text desc.

      First, is there any special ID such a desc should have? Is 127 fine?

      Second, is there any way to make it so that such an intro desc appears, and then when you click OK, another one appears? It doesn't have to appear right away----just prior to the player having to do anything.

      Obviously this isn't required, but it would be nice. Is it possible?

    • Mostly for historical reasons, it is generally considered bad to use 127. ATMOS would probably have used something somewhere around 32767, but don't quote me on that.

      Anyways, sure. Just have the char Sxxx a mission that has a BriefText of whatever desc and auto-aborts (if the auto-abort flag doesn't work, just put A<mission ID> in the OnAccept field).

      This post has been edited by orcaloverbri9 : 06 November 2004 - 12:51 PM

    • Doesn't work right. If I put Sxxx into the OnStart field, that mission briefing comes up as soon as I say "new pilot"----right over the menu screen. It doesn't wait until after the intro text.

    • If that's the case, use sXXX to start an invisible mission, placing a special ship in the center of the initial system, with the ShipGoal to view the ship, or have a self-destructing ship with the goal to destroy it. OnShipDone, use sXXX to start another mission, which should display the brief desc in space. If all goes well, it should display the next text right after it shows the player in the system, and that's about as close as it can get.

      You may get closer using a crön, but either way should be fine.

      ~ SpacePirate

      Eep! 1K! Again!

      This post has been edited by SpacePirate : 07 November 2004 - 02:28 AM

    • SpacePirate, on Nov 7 2004, 07:26 AM, said:

      If that's the case, use sXXX to start an invisible mission, placing a special ship in the center of the initial system, with the ShipGoal to view the ship, or have a self-destructing ship with the goal to destroy it. OnShipDone, use sXXX to start another mission, which should display the brief desc in space. If all goes well, it should display the next text right after it shows the player in the system, and that's about as close as it can get.

      You may get closer using a crön, but either way should be fine.

      ~ SpacePirate

      Eep! 1K! Again!
      View Post

      Or you could just use the shipdonetext rather than starting a second mission.

    • Thanks, that works perfectly.

    • Let me remind you all of this: it's foolish to think to use an ID outside of the 128-32767 range. Period.