A while back, I sent an e-mail to Beenox asking for an update to PoG. I got no response. So I decided to mail David Dunham. These are my e-mails and their responses:
(Me) There are many, many bugs in PoG 1.0.2, which came out a year ago. I would like to know when there will be a bug fix. In the FAQ, it says that the developer (Beenox) knows about the problems. I e-mailed them, asking when they would provide a fix, but got no response. So do you know about when there will be a fix? Is Ambrosia and Beenox currently creating one?
(David) The only bug I am aware of in PoG is the inability to save games under OS X or later. What other bugs are you referring to?
(Me) Some bugs in PoG are many mispellings (ex. strength is spelled strenght in both the tome of elixars quest description and the Spirit of Nature's dialog after you've freed it). There is a rare bug that crashes the game when you switch maps (happens most often in the Plains of Endless Wind and Reef's Island, but it is hard to reproduce). If you select a plugin, save your character, then deselect the plugin and load the character, there will be the outlines of dialog boxes (which you can press return to pass). Sometimes when this happens, PoG will crash (perhaps when the character is on a map specific to the plugin? I haven't tried it, but some people get the crash). The Elven Full Plate in the chest sometimes doesn't load (or so others say). You are able to drop the evil crown and cyklops eye, which can make you unable to complete the quest. You are able to get into the Guardian's lair without the Milkara's Shield (thus when you beat him, you cannot awaken the giant and are stuck in the room). And more that I can't think of right now.
Bugs pertaining to Trinity:
The usual slew of mispellings, When more than one spell which uses a timer is casted, they will stay activated. If a ranger uses a creature potion and saves in that state, they'll stay that way. And more that I can't think of right now.
And bugs that could cause problems for developers (bugs in Coldstone?):
If an enemy has a healing potion and uses it, it will not attack and the monster will be using the potion over and over again (as seen in the plugin Sapphire). There are troubles with the Guardian's lair and plugins (contact Rubber Ducky for all of the info). And more that I can't think of right now.
(David) Thanks for the heads up. The developers of PoG are working on an update to Coldstone, the game engine creator used to create PoG. As soon as Coldstone is updated, they'll be able to update PoG.
Again, thanks for the comprehensive list!
(Me) I thought of a few more bugs:
After you kill the Cyklopses, one of the guards says that you still need to kill them, and then says that you did a good job. When you say that you want to learn about beasts to the people in the learning tree, they give you a list of beasts they know about. However, some of he beasts that they claim to know about, they really don't. When you search for a thing in the books in the Learning Tree, sometimes it says that it can be found on another level, and then says that it isn't on that level and you should check on another level. And after the druid tells you that the learning tree won't let you get to the third level without getting the ring, and you go to the entrance to the third level, the message says that the learning tree won't let you pass, and then another message comes up that says an invisible force won't let you pass.
Pertaining to Trinity:
The tent and the lady with the elven bed do not restore magic points.
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I just sent the last message today (and so have no response yet), but from David's last response, it looks like we are getting an update to PoG!
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Clones are people two.
If UPS and Fed-Ex merged, would they be Fed-Up?
A man who's out to save Gidolan Keep, flies an Auroran ship, and hacks into computers to keep the bricks from falling past the line of destiny? Yep, that's me!
(This message has been edited by Thunderforge (edited 09-04-2003).)