Wyvern, on Sep 24 2004, 07:59 PM, said:
-999 ammotype: ship blows up to fire.
For the first question: did you make sure that it doesn't have the "doesn't hurt firing ship" flag checked? Is the blast radius large enough to cover the missile?
You might try (with the non -999 ammotype attempt) buying such a missile ship yourself and attacking things.
View Post
Yeah, that flag was never checked, and when I bought the ship, I was able to blow myself up perfectly. I'm thinking it might be something to do with the mission I used to send the ships after the player. If the SpecialShip goal is set to "Destroy all ships", would that mean they can't destroy themselves?
SpacePirate, on Sep 24 2004, 08:19 PM, said:
Have you tried a negative armor recharge for the rocket ship?
View Post
The negative armor recharge didn't do anything. Does it mean the armor slowly goes down on its own? Because the problem is that the rocket doesn't take ANY damage from its own weapon.
(EDIT)
brindyblitz, on Sep 25 2004, 12:44 AM, said:
Perhaps the fact that its a turreted weapon affects the self-damaging bit?
View Post
Well, I tried changing it to a front quadrant turret, then to an unguided, but neither changed anything.
(/EDIT)
This post has been edited by Picquilarius : 24 September 2004 - 08:50 PM