slouch, on Sep 23 2004, 03:58 PM, said:
I'm thinking you might need a couple of missions, instead of a cron.
First mission: Activated via the OnStart field of the char resource. Invisible with a special ship to be observed in any murky nebula system. (Systs would need an appropriate govt). OnShipDone would Gxxx the outfit and Sxxx a second mission. (You may also need to force abort (Axxx) the mission here as well).
Second mission: Also invisible with a special ship to be observed in any system except a murky nebula. OnShipDone would Dxxx the outfit and Sxxx the first mission. (Axxx if necessary).
I suppose the drawback here might be that there is always a mission running, using up one of the possible 16.
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Ooh, that's a good starting point... Unfortunately, I'd need one of these missions to be entered into the queue, in order to put a special ship in each murky system directly surrounding the one central system... But still, very doable, depending on where the person is.
Once I observe the special ship, using the specialship done field, I can abort all missions that give the outfit, and activate all the conceivable missions that remove it. Once one of the special ships from the removal missions is viewed, I activate the nearby 'giving' missions.
This will require careful structuring of the systems (so as to not allow the number of systems you can leave by to exceed say 13... in order to leave at least some missions available), but this way could definitely work. Another problem that is raised by this system is at what point the outfit takes effect. If it is effective immediately, there won't be a problem, but if there is a few-second lag, it will be disappointing visually.
But if the outfit becomes effective after you leave the current system, there could be large problems... Especially if they happen to land, giving them the outfit before they jump out.
I'll play with this a bit, thanks for the idea, slouch!
If anyone has any other ideas, post away!
~ SpacePirate