Guy, on Sep 19 2004, 08:25 AM, said:
It doesn't have to be a single image. The Thunderforge may use only one, but you can add mulitple sets to any of the different sprites and they'll behave the same way the extra base sets do.
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Realy? That would be perfect if it works. I didn't think the WeapImage could do that because it didn't have the SetCount or BaseFrameCount flags like the others.