I downloaded a lightwave mesh for a ship, and imported it into Cinema 4D (with a surprising minimum of hassel).
I then added some rudimentary engine glows, environment lights, etc.
Here's my problem-----when I have only the ship selected, its axis shows up in a certain place. However, when I select both the ship and the engine glows, the axis moves to the new center when the glows are included (they're actually polygons with a fog-texture to give them a glowy look).
This obviously screws up the ship's rotation, because it doesn't rotate around the point that it should.
How do I tell Cinema 4D to use the ship's own axis, but rotate the engine glows around that point as well?
I'm a bit of a 3D modeling newbie----this is only my second ship, and I didn't even model this one (I did the first, though).
If anyone is interested, the ship in question is a Firefly-class transport. Yeah, someone finally finished a mesh for one of those----you can get it from him at Fireflyfans.net.