Ambrosia Garden Archive
    • Making plug ins is...


      ...hard, or what? Sometimes when i build a mission, it doesnt appear on the game, why? This is really sucking, sorry about this. And another times the plug in just work with a few pilots, and another times when i made a new guy it doesnT appear!!!
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      Alien vs Predator...Its our planet...its their war...who ever wins...we lose...

      (This message has been edited by Clau (edited 08-30-2004).)

    • Quote

      Originally posted by Clau:
      **...hard, or what? Sometimes when i build a mission, it doesn`t appear on the game, why? This is really sucking, sorry about this.

      **

      Hard? Not always, if you know what you're doing and you don't need to work on graphics. Time consuming? Yes.
      If you make a mission, there are many reasons why it may not appear. One may be that if you give the mission the same ID number as a mission added by another plugin, the mission may conflict and may not appear. You could also simply be having bad luck if you gave the mission a low random chance of appearing.

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      Play Marathon again! (url="http://"http://source.bungie.org/")Aleph One.(/url) Ask me if you have a question or need help.

    • There are plenty of reasons that a mission may not be offered: invalid RID, at the wrong stellar, not meeting the legal and combat rating requirements, invalid travel/return stellar, not enough cargo space, wrong ship type, not meeting AvailBits requirements, Require bits not met, random chance, etc. I'm sure there are more reasons out there as well.

      If you expect to know all of the ins and outs of plug-in making after a couple of weeks, you're gonna be one really frustrated and disappointed individual. Give it a few months, with a bit of dedication you'll get the hang of it. Of course, no matter how long you've been making plug-ins, there will always be someone out there that knows how to do something that you don't.

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      (This message has been edited by slouch (edited 08-30-2004).)

    • There are approximately ten power a zillion bazillion gazillion reasons for a mission not to work.
      But if you don't tell us more, we can't help you.

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