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Originally posted by Thunderforge:
The Cyklops' lair once they are cleared out, the Teros bridge map (a very useful location), and Orabas' map.
I'll grant you the last two (with a couple of minor changes in spelling ) but the Cyclopes' lair still has Ookwasps in it aside from being so out of the way. I don't know why neither of us thought of the Tearos River bridge on the first round, it is a "natural."
Since the list includes plugins, it would not be complete without mention of a couple more: The chamber with the Pillar's toes prior to engagement with Ratznest (could be very useful), and lastly, Queen Ariana's Courtyard (but not favored because it would be such bad manners to do so.)
BTW, the theory behind not allowing you to use the tent close to towns is that the town fathers would prefer your support of the local Inn merchants. However, this does not hold up in Dernath because there is no place to stay. I, for one, was very pleased when Stark had Fayleese open the well as it provided a much needed rest spot in that neighborhood.
While the topic is "Good places to use the tent" it could also be "Good places to save a game" because all of the places mentioned allow you to re-enter the game with the knowledge that you won't have some nasty creature right in your face as soon as the game opens.
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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.