After reading some of the recent threads on the Nova board regarding game balance, I had an idea about making the AI stronger. It seems to me that most players feel that a player controlled ship will always be more powerful than its AI counterpart. Some of this is attributable to player skill, and some to upgrade outfits that the player can acquire. So I set out to make the AI ships more powerful than the player.
This led to the idea of player 'Handicap Outfits'. The basic idea is to give the player outfits with negative mod values which could make them slower, less protected, and possibly less armed than the AI. The following example is what I did to apply this idea to the stock Nova scenario:
When considering all of the upgrade outfits available to the player in Nova, I narrowed it down to the Port & Polish, Vectored Thrust, Sigma Engine Tune-up, and Sigma Electrical Re-wiring that are the most basic imbalances in the game. My idea was to give all Nova ships the combined attributes of these outfits, and give the player outfits which would negate these bonuses. What I wound up with was a somewhat faster, better protected Nova universe. The AI capital warships were noticeably faster, and their fighters much more difficult to outrun or destroy. Indeed, gameplay was a bit more difficult. The best part of it was that the player did not benefit from these bonuses. (Yes, their escorts would, but not their own ship).
Of course not all scenarios are designed like Nova, so I'm not suggesting that this exact usage could be applied to everyone's project. There are many possible implementations of the basic premise of player handicaps, ranging from flat rate persistent handicaps to highly customized default handicap outfits for ships. (Yeah, it's certainly helpful for this idea that the AI doesn't take advantage of most outfit mod types). I can't make the claim that this is an entirely original idea (as I haven't played every single plug-in ever released for the EV series), but I haven't seen it discussed here. Anyway, this just seemed like too good a thing for me to keep to myself. Hopefully this will be of use to someone in some way.
Oh, and I would love to hear about any new variations or twists you can come up with expanding on this idea.
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(This message has been edited by slouch (edited 07-28-2004).)