Quote
Originally posted by Dr. Trowel:
**Yup. Take an Abomination, remove all its Fusion Pulse Batteries, and give it an Ion Cannon. When the Ion Cannon fires, I believe the sprite will still show the blazes that were designed for the FPBs. Neon Soldier's idea (or some other way of letting the engine know what weapon or class of weapons goes with a particular ship's firing animation) could fix that sort of thing.
**
That's a good use for it, but I was thinking of a more obvious problem. In SS, we have a lot of sprites that show missiles on big, exposed racks. A key wëap type would allow us to remove them from the sprite when the magazine was empty. It could be designed so only one extra sprite was there it would be the "empty" graphic, but if more than one extra set was there, it would display in sequence the removal of one missile for every shot fired.
No mutual exclusion of extra frames would be nice too... i.e., a ship could bank AND unfold to fire AND have a keycarried ship or whatever all at once.
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