I've been combing high and low for answers, but as of now, nothing...
So here's the question- how do I make Mechanisto objects (windows, light strips, engines) appear to glow uniformly? Slapping on a semitransparent shader and putting a point light inside just doesn't cut it when your objects aren't spherical.
While on the topic of point lights, I'm also curious to know how to make the light apperar to decay with distance- it's very frustrating to put in a small, colored accent light only to have it illuminate the entire scene in that color.
Thanks a lot!
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