Hi Eveybody,
I'v been working on a plug-in in which you do a bunch of missions for Sigma, and eventually wind up re-activating all the dead hypergates. In order to avoid tangling with VisBits and their potential complications, I made all the dead hypergates "dead" spobs that start dead, but could be reactivated using NCB's.
OK, so that worked. All of the dead hypergates remained dead until I did a certain mission. But then I linked them to the regular hypergates, like HG-Primus. Then I found that while being "dead" prevents you from using a hypergate, it does not prevent you from jumping out of one. So if the gates are "dead" I can't jump from Vega to Tichel, but I CAN jump from Tichel to Vega. This is bad, because I can't come up with an explanation for why you could jump out of an apparently broken hypergate.
I'm running version 1.04. Does anyone know if newer version have fixed this problem? Does anyone have any suggustions on other solutions? Any help greatly appreciated. Thanks