No negatives that I can see. Below are the specifications for the shďp, düde, wëap, and oütf. The mission specifies
ShipCount ShipSyst ShipDude ShipGoal ShipBehav ShipNameID ShipStart
8 1151 473 0 -1 -1 0
so they should sit there and wait to be killed, or shoot back when I start shooting at them. Instead they explode as soon as I enter the system.
There is also an earlier mission where some should appear when I leave the planet, and I am supposed to destroy them before re-landing. Those also apppear only to immediately explode. In both missions, I get the OnSuccess text after landing at my destination.
I checked the PilotLog, and b1000 is definitely on.
Type shďp
ID 461
Name Blockade Mine
File KalarB5 S1
holds 5
Shield 600
Accel 1
Speed 1
Maneuver 60
Fuel 0
freeMass 20
Armor 0
ShieldRege 30
WType_1 -1
WType_2 -1
WType_3 -1
WType_4 334
WCount_1 0
WCount_2 0
WCount_3 0
WCount_4 2
Ammo_1 0
Ammo_2 0
Ammo_3 0
Ammo_4 0
MaxGun 2
MaxTur 2
TechLevel 260
Cost 20012000
DeathDelay 20
ArmorRech 0
Explode1 4
Explode2 5
DispWeight 50
Mass 100
Length 12
InherentAI 3
Crew 0
Strength 20
InherentGo -1
Flags 0x0118
PodCount 0
DefaultIte -1
DefaultIte -1
DefaultIte -1
DefaultIte -1
ItemCount_ 0
ItemCount_ 0
ItemCount_ 0
ItemCount_ 0
FuelRegen 0
SkillVar -1
Flags2 0x0000
Contributes0 0x00000000
Contributes1 0x00000000
Availability b1000
AppearOn
OnPurchase
Deionize 1
IonizeMax 500
KeyCarried 0
DefaultIte -1
DefaultIte -1
DefaultIte -1
DefaultIte -1
ItemCount2 0
ItemCount2 0
ItemCount2 0
ItemCount2 0
Require0 0x00000000
Require1 0x00000000
BuyRandom 100
HireRandom 0
OnCapture
OnRetire
ShortName Blockade Mine
CommName Mine
LongName Centauri Blockade Mine
MovieFile
WType2_1 -1
WType2_2 -1
WType2_3 -1
WType2_4 -1
WCount2_1 0
WCount2_2 0
WCount2_3 0
WCount2_4 0
Ammo2_1 0
Ammo2_2 0
Ammo2_3 0
Ammo2_4 0
SubTitle Babylon5
Flags3 0x0300
UpgradeTo -1
EscUpgrdCo 0
EscSellVal 0
EscortType -1
EOR
Type düde
ID 473
Name Blockade Mines
File KalarB5 D3
AIType 3
Govt 252
Booty 0
InfoTypes 0
ShipTypes1 461
ShipTypes2 461
ShipTypes3 461
ShipTypes4 461
ShipTypes5 -1
ShipTypes6 -1
ShipTypes7 -1
ShipTypes8 -1
ShipTypes9 -1
ShipTypes1 -1
ShipTypes1 -1
ShipTypes1 -1
ShipTypes1 -1
ShipTypes1 -1
ShipTypes1 -1
ShipTypes1 -1
Probs1 25
Probs2 25
Probs3 25
Probs4 25
Probs5 0
Probs6 0
Probs7 0
Probs8 0
Probs9 0
Probs10 0
Probs11 0
Probs12 0
Probs13 0
Probs14 0
Probs15 0
Probs16 0
EOR
Type wëap
ID 334
Name Energy Mine
File KalarB5 D3
Reload 60
Count 270
MassDmg 2500
EnergyDmg 2500
Guidance 7
Speed 600
AmmoType -1300
Graphic 8
Inaccuracy 1
Sound 27
Impact 150
ExplodType 2
ProxRadius 50
BlastRadiu 250
Flags 0x0042
Seeker 0
SmokeSet 0
Decay 0
Particles 0
PartVel 0
PartLifeMi 0
PartLifeMa 0
PartColor #000000
BeamLength 0
BeamWidth 0
Falloff 0
BeamColor #000000
CoronaColo #000000
SubCount 0
SubType -1
SubTheta 0
SubLimit 0
ProxSafety 0
Flags2 0x0000
Ionization 0
HitParticl 9
HitPartLif 9
HitPartVel 800
HitPartCol #FFBF00
Recoil 0
ExitType 0
BurstCount 0
BurstReloa 0
JamVuln1 0
JamVuln2 0
JamVuln3 0
JamVuln4 0
Flags3 0x0000
Durability 0
GuidedTurn 0
MaxAmmo 0
LiDensity 0
LiAmplitud 0
IonizeColo #000000
EOR
Type oütf
ID 478
Name Energy Mine
File KalarB5 D1
DispWeight 50
Mass 0
TechLevel 260
ModType 1
ModVal 334
Max 999
Flags 0x4100
Cost 10000000
ModType2 -1
ModVal2 0
ModType3 -1
ModVal3 0
ModType4 -1
ModVal4 0
Contribute 0x00000000
Contribute 0x00000000
Require0 0x00000000
Require1 0x00000000
Availability b1000
OnPurchase
OnSell
ShortName Energy Mine
LCName energy mine
LCPlural energy mines
ItemClass 0
ScanMask 0x0000
BuyRandom 0
RequireGov 127
EOR
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