Ambrosia Garden Archive
    • dudes in Nova, tech levels


      I have been amusing myself porting various EV Classic and Override plugins to work in Nova, and I have run into a problem, and a question. Any info would be appreciated.

      First, the problem. A mission requires me to go to a system and destroy the special ships (i.e. Blockade Mines). When I jump in to the system, I see the ships only long enough to watch them self-destruct! Is there some flag that has to be set in the dude or misn that will get them to hold still long enough to be shot at?

      And the question. Does the tech level or special tech in the spob resource serve any purpose or have any effect if the spob only has a bar or commodity center. There is no shipyard or outfitter.

      ------------------

    • Quote

      Originally posted by JohnnyAndrews:
      **I have been amusing myself porting various EV Classic and Override plugins to work in Nova, and I have run into a problem, and a question. Any info would be appreciated.

      First, the problem. A mission requires me to go to a system and destroy the special ships (i.e. Blockade Mines). When I jump in to the system, I see the ships only long enough to watch them self-destruct! Is there some flag that has to be set in the dude or misn that will get them to hold still long enough to be shot at?**

      Make sure the ships haven't been given a negative recharge rate for shields or armour. That might do bad things. Are there any other ship in system that might try to destroy them?

      Quote

      And the question. Does the tech level or special tech in the spob resource serve any purpose or have any effect if the spob only has a bar or commodity center. There is no shipyard or outfitter.

      Not that I'm aware of.

      ------------------
      (url="http://"http://homepage.mac.com/jonathanboyd/evn/index.html")Classic4Nova plug-in(/url)

    • Actually, there's a small one: the default tribute given by a planet is techlevel*1000 (it was always that in EV(O), can be overrided in EVN).

      As for the first problem, your mines have a problem. They must suffer from depression. Improve their living conditions.

      ------------------
      The (url="http://"https://secure.ambrosiasw.com/cgi-bin/store/hazel.cgi?action=serve&item;=breakdown.html&BREAKDOWN;_SKUID=1480")Ambrosia Mac CD(/url) with other registrations - 5$. Paying for (url="http://"http://www.ambrosiasw.com/games/evn/")EV Nova(/url) as it's such a great game - 30$.
      The (url="http://"http://www.ambrosiasw.com/games/evn/tshirts.html")1337 EV Nova T-shirt(/url)(url="http://"http://www.ambrosiasw.com/webboard/Forum25/HTML/000003.html#ZachaPedro05-18-200409:42AM") (/url) - 22$. The (url="http://"http://w00tware.ev-nova.net/")NovaTools(/url) by wOOtWare to tinker with your Nova - FREE!
      The feeling you're a Nova geek - priceless.
      There are things money can't buy or that are free, for everything else, there's indeed Mastercard.

    • Quote

      Originally posted by Zacha Pedro:
      Actually, there's a small one: the default tribute given by a planet is techlevel*1000 (it was always that in EV(O), can be overrided in EVN).

      It can? How?

      Quote

      Originally posted by Zacha Pedro:
      As for the first problem, your mines have a problem. They must suffer from depression. Improve their living conditions.

      Lol, so true. 🙂

      ------------------
      The programmer's code of entomology: there's always another bug.
      There are 10 types of people in the world: those who understand binary and those who have friends.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url) | (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

    • Quote

      Originally posted by JohnnyAndrews:
      **And the question. Does the tech level or special tech in the spob resource serve any purpose or have any effect if the spob only has a bar or commodity center. There is no shipyard or outfitter.

      **

      Boyd evidently isn't aware that tech levels affect which escorts you can hire in bars. 😃

      Anyways, in EVN the tribute thing can be overridden using the "Tribute" field in the spöb resource.

      ------------------
      (url="http://"http://www.evula.org/infernostudios/search.html")The plug-in search engine!(/url)

    • Ok, these are mines, right? So they probably have a weapon called "self destruct" or whatever, which is meant to inflict damage on the player from close range. Perhaps they're using stand-off tactics, for some reason, meaning that they fire their weapons from long range, causing them to blow up.

    • Quote

      Originally posted by Phyvo:
      Boyd evidently isn't aware that tech levels affect which escorts you can hire in bars. 😃

      Doh. I never hire escorts, so I guess it slipped my mind. Good thing I'm not the only one here!

      ------------------
      (url="http://"http://homepage.mac.com/jonathanboyd/evn/index.html")Classic4Nova plug-in(/url)

    • No negatives that I can see. Below are the specifications for the shďp, düde, wëap, and oütf. The mission specifies

      ShipCount ShipSyst ShipDude ShipGoal ShipBehav ShipNameID ShipStart
      8 1151 473 0 -1 -1 0

      so they should sit there and wait to be killed, or shoot back when I start shooting at them. Instead they explode as soon as I enter the system.

      There is also an earlier mission where some should appear when I leave the planet, and I am supposed to destroy them before re-landing. Those also apppear only to immediately explode. In both missions, I get the OnSuccess text after landing at my destination.

      I checked the PilotLog, and b1000 is definitely on.

      Type shďp
      ID 461
      Name Blockade Mine
      File KalarB5 S1
      holds 5
      Shield 600
      Accel 1
      Speed 1
      Maneuver 60
      Fuel 0
      freeMass 20
      Armor 0
      ShieldRege 30
      WType_1 -1
      WType_2 -1
      WType_3 -1
      WType_4 334
      WCount_1 0
      WCount_2 0
      WCount_3 0
      WCount_4 2
      Ammo_1 0
      Ammo_2 0
      Ammo_3 0
      Ammo_4 0
      MaxGun 2
      MaxTur 2
      TechLevel 260
      Cost 20012000
      DeathDelay 20
      ArmorRech 0
      Explode1 4
      Explode2 5
      DispWeight 50
      Mass 100
      Length 12
      InherentAI 3
      Crew 0
      Strength 20
      InherentGo -1
      Flags 0x0118
      PodCount 0
      DefaultIte -1
      DefaultIte -1
      DefaultIte -1
      DefaultIte -1
      ItemCount_ 0
      ItemCount_ 0
      ItemCount_ 0
      ItemCount_ 0
      FuelRegen 0
      SkillVar -1
      Flags2 0x0000
      Contributes0 0x00000000
      Contributes1 0x00000000
      Availability b1000
      AppearOn
      OnPurchase
      Deionize 1
      IonizeMax 500
      KeyCarried 0
      DefaultIte -1
      DefaultIte -1
      DefaultIte -1
      DefaultIte -1
      ItemCount2 0
      ItemCount2 0
      ItemCount2 0
      ItemCount2 0
      Require0 0x00000000
      Require1 0x00000000
      BuyRandom 100
      HireRandom 0
      OnCapture
      OnRetire
      ShortName Blockade Mine
      CommName Mine
      LongName Centauri Blockade Mine
      MovieFile
      WType2_1 -1
      WType2_2 -1
      WType2_3 -1
      WType2_4 -1
      WCount2_1 0
      WCount2_2 0
      WCount2_3 0
      WCount2_4 0
      Ammo2_1 0
      Ammo2_2 0
      Ammo2_3 0
      Ammo2_4 0
      SubTitle Babylon5
      Flags3 0x0300
      UpgradeTo -1
      EscUpgrdCo 0
      EscSellVal 0
      EscortType -1
      EOR •

      Type düde
      ID 473
      Name • Blockade Mines
      File KalarB5 D3
      AIType 3
      Govt 252
      Booty 0
      InfoTypes 0
      ShipTypes1 461
      ShipTypes2 461
      ShipTypes3 461
      ShipTypes4 461
      ShipTypes5 -1
      ShipTypes6 -1
      ShipTypes7 -1
      ShipTypes8 -1
      ShipTypes9 -1
      ShipTypes1 -1
      ShipTypes1 -1
      ShipTypes1 -1
      ShipTypes1 -1
      ShipTypes1 -1
      ShipTypes1 -1
      ShipTypes1 -1
      Probs1 25
      Probs2 25
      Probs3 25
      Probs4 25
      Probs5 0
      Probs6 0
      Probs7 0
      Probs8 0
      Probs9 0
      Probs10 0
      Probs11 0
      Probs12 0
      Probs13 0
      Probs14 0
      Probs15 0
      Probs16 0
      EOR •

      Type wëap
      ID 334
      Name Energy Mine
      File KalarB5 D3
      Reload 60
      Count 270
      MassDmg 2500
      EnergyDmg 2500
      Guidance 7
      Speed 600
      AmmoType -1300
      Graphic 8
      Inaccuracy 1
      Sound 27
      Impact 150
      ExplodType 2
      ProxRadius 50
      BlastRadiu 250
      Flags 0x0042
      Seeker 0
      SmokeSet 0
      Decay 0
      Particles 0
      PartVel 0
      PartLifeMi 0
      PartLifeMa 0
      PartColor #000000
      BeamLength 0
      BeamWidth 0
      Falloff 0
      BeamColor #000000
      CoronaColo #000000
      SubCount 0
      SubType -1
      SubTheta 0
      SubLimit 0
      ProxSafety 0
      Flags2 0x0000
      Ionization 0
      HitParticl 9
      HitPartLif 9
      HitPartVel 800
      HitPartCol #FFBF00
      Recoil 0
      ExitType 0
      BurstCount 0
      BurstReloa 0
      JamVuln1 0
      JamVuln2 0
      JamVuln3 0
      JamVuln4 0
      Flags3 0x0000
      Durability 0
      GuidedTurn 0
      MaxAmmo 0
      LiDensity 0
      LiAmplitud 0
      IonizeColo #000000
      EOR •

      Type oütf
      ID 478
      Name Energy Mine
      File KalarB5 D1
      DispWeight 50
      Mass 0
      TechLevel 260
      ModType 1
      ModVal 334
      Max 999
      Flags 0x4100
      Cost 10000000
      ModType2 -1
      ModVal2 0
      ModType3 -1
      ModVal3 0
      ModType4 -1
      ModVal4 0
      Contribute 0x00000000
      Contribute 0x00000000
      Require0 0x00000000
      Require1 0x00000000
      Availability b1000
      OnPurchase
      OnSell
      ShortName Energy Mine
      LCName energy mine
      LCPlural energy mines
      ItemClass 0
      ScanMask 0x0000
      BuyRandom 0
      RequireGov 127
      EOR •

      ------------------

    • Quote

      Originally posted by JohnnyAndrews:
      **Type shďp
      ID 461
      Name Blockade Mine
      (...)
      Armor 0
      **

      Try changing this to 1. I suspect it may be the source of your troubles.

      ------------------
      (url="http://"http://homepage.mac.com/jonathanboyd/evn/index.html")Classic4Nova plug-in(/url)

    • Jonathan,

      You were right. Thank you.

      Apparently dudes have to have armor to stick around long enough to be killed. This affected several other dudes as well.

      ------------------

    • Hrm. By any chance were you using my converter (included with EVONE)? I am very sure I had this fix automatically done. But yeah, armor needs to be at least 1 in Nova, in EV/O, 0 was acceptable.

      ~ SP

      ------------------
      Fear the SpacePirate,
      He made a (url="http://"http://www.evula.org/infernostudios/search.html")plug-in search page(/url)...
      And he'll board your ship!
      -mrxak
      *** (url="http://"http://www.evula.org/infernostudios/")InfernoStudios(/url) was last updated 06 June, 2004. ***

      (This message has been edited by SpacePirate (edited 07-13-2004).)

    • SpacePirate,

      I have EVONE and EVNEW, but I have never got around to exploring them. I just use ConText and ResStore, and ResEdit.

      I have also run into another oddity. I tried moving the hypergates into the next available slot in the system (i.e. Nav3, Nav4, whatever) so they would be selectable with the command keys. But when I did this, the hypergates, although they are visible when you are in the system, aren't listed as part of the system when you select the system on the map display???

      ------------------

    • Did you make it "inhabited"? Stellars that aren't inhabited don't show up in the ports section of the map display... That's my only idea...

      ------------------
      (url="http://"http://www.evula.org/infernostudios/search.html")The plug-in search engine!(/url)

      (This message has been edited by Phyvo (edited 07-14-2004).)