For those of you looking for ideas (and I know there aren't many of you), I just came up with one I'm not going to need for anything I'm currently working on. I'd really like to see it happen though, so maybe it'll inspire somebody and I can play this plug-in someday. And yes, I know this kind of topic is usually not encouraged around here all too well, but I think I'll bend the rules a bit for myself in the hopes that somebody picks this up.
Okay, basically you're a warlord. You start the game in a very powerful ship, an enemy of many systems around your mini empire, and collect taxes from your initially-dominated planets. Assassination attempts will be somewhat frequent, both from inside and outside your space.
So you're powerful, but where's the fun? The fun happens when you actually run your empire. You can go to a planet you own and through the BBS and other areas, you can order your people around. Want to raise taxes? Do it. You'll get angry citizens who are more likely to revolt and invite your enemies into your space, or some wealthy individuals might hire some mercenaries to go after you. You want to order your war minister to attack another government, go ahead. You can send fleets at your enemies and attempt a takeover (random ncb setting will make your success more, well, random), or of course you can lead your fleets from the bridge of your own ship at risk to yourself (demand tribute). Do you want to get your people to build you a new ship that's better than your original one? Well, you'll have to fund research and development, or create trade alliances with other governments with better technology.
To fund your war efforts, and other projects, you may decide to down-grade your ship. This increases your risk ("hey, the warlord is weaker, now's our chance!"), but also your available cash. Decisions like that would help make it a fun and interesting game to play.
Now of course you'll have to defend yourself and your empire. Attack your neighbors and they'll be sure to retaliate and attempt to steal your own systems. Or they may just go after you. If you're strong enough and order your minions to build up your forces well enough (and exploit your newly dominated planets), you should be able to take over the entire galaxy. Of course, you don't have to dominate the galaxy, surely there are other things to do to keep your people and neighbors happy and prosperous. Nah, screw them :p.
And remember, if you anger people enough, there may be a bomb secretly placed on board your ship. Keep your escape pod handy.
Now, if anyone likes this idea, please use it. I have plenty of ideas on how implement some of these things, and plenty more ideas for other things to do with the concept. I'd be happy to do any extra writing, planing, or generating ideas on implementation. Obviously this would be a fairly complex plug-in, with many, many branches. Heavy uses of cröns, disasters, and randomized ncbs would be required. I want to play this TC so much that I'm willing to help out as much as I can if anyone needs it. And let's use this topic to generate some more ideas for what a warlord might do, and what problems he or she might face.
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(This message has been edited by mrxak (edited 07-06-2004).)