As long as there's going to be a 1.0.9 update, I'm proposing the following small addition to the information in the pilotlog.txt file:
Contribute0: 0x002A01FF
Contribute1: 0x80000001
That's it.
Right now there's only some very clunky in-game methods for determining Contribute flag bit states. And those methods can only show one bit at a time instead of a pair of 32-bit hexadecimal representations. There's very little development usage of these powerful flag bits for a couple of reasons, the lack of a clean display of their current content for troubleshooting purposes is one. The not very meaningful checkbox matrix in the Novatools resource editors is another reason. I've edited my copy of the Novatools DITLs to change that checkbox layout to a bit-weight versus nybble matrix, so that problem's solved. But right now I'm using 64 mďsn resources to test the Configure flags content during game play and it's very cumbersome to mentally reassemble the individual bits into their hexadecimal form.
I'm hoping that Mr. Burch can be convinced that this is a needed, meaningful, and probably very simple addition to implement.
Please ...and thank you very much in advance for at least considering the idea.