That's a good question. I don't...think it does. But...ok, say this is the situation:
Let's say there's a system called Katyr. This is the system you want to change due to a bit. Let's call it Katyr2 afterward. So Katyr is connected to systems Anubis, Rah, and Odin. Now, if Anubis, Rah, and Odin connect to both Katyr and Katyr2 (so that when the system changes, you can jump IN on a connection), then what happens BEFORE the bit changes when you hit "TAB" on your keyboard? Because pressing "TAB" cycles through the system connections...will it just not be there, or will it be there, and you can jump into a non-existant system?
I think that what probably happens is that the link doesn't show up at all, until after the bit is set. Even if you cycle through. So I don't think you CAN jump into a non-existant system. Think like this: in a resource editor for a planet in ResEdit, there's a blank for System. Now, you can type in a system number, but the planet won't show up. You have to type in the planet number under the syst resource as well. I think it's the same with systems and connections. Unless the connection AND the system both have each other's numbers under their editors, then they won't show up. So it shouldn't be a problem.
(Wow, I've never talked "half-technical" EV before. That was fun. Sorry if no one can understand that, but I think you all can...some of your talk still confuses me!)
(I'm not planning on making very complex graphics for my plug-in, so I don't think I'll be needing any graphical help...anytime soon. My Cine4D app is damaged, so I can't use it, but it's opened up a new possibility to me: a comic book-ish plug-in. I was making a comic-book-3D looking planet in ClarisWorks, and if the rest of my graphics matched it... it would make for a unique and new style of plug-in entirely!)
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Once in a blue moon, you will look out your window in complete and utter serenity and SCREAM, because there, beneath your window, Deborah Thomas is eating flying purple monkeys. (inside joke)
(This message has been edited by Sephir (edited 07-02-2004).)
(This message has been edited by Sephir (edited 07-02-2004).)