OK, so I'm messing around with the size of the entire Nova universe by going through ConText->spreadsheet->ResStore conversion cycles to see how different modifications "feel". First I squeezed everything down to half-size by dividing all of the s˙st X and Y positions by 2. Cute, but all of the system names start running into each other - bleah. Then I tried expanding everything by 2X from the original. Hey now ... that isn't bad at all. If I use the Nova map scaling buttons on my 1024x768 screen to bring the universe down to the point where the names are not shown, it's a very workable display. I mean I've been playing around with this game long enough to know virtually all of the names by heart, so I wanted to get them out of the way with out having a super-tiny squigy little map to deal with. Expanding the universe to 2X did that nicely. Of course I had to then resize and relocate the nëbulas as well, but that was no biggy.
So then I decided to really mess with the s˙st locations by transposing everything in a mirror image. Like, the Aurorans are now all in the north and the Polaris are in the west. Makes for a slightly different mind-set while playing. I kept going the wrong way to get somewhere. This is where the conundrum occurred to me.
Conundrum:
You look in a mirror and everything in the reflected visual image is transposed left-to-right and right-to-left. Just hold a printed page up to a mirror and it's obvious.
So why isn't the reflected visual image also transposed top-to-bottom and bottom-to-top?
Now I'm no more stupid than average, but I couldn't think of an explanation for this apparent anomaly in the way a mirror works.
Anybody got a handle on this?
( I just know I'm gonna feel like a fool when somebody writes ... " Oh, it's simple. It's because _____" )
I'll just be sitting here polishing up my "D'Oh" while I'm waiting for that answer.