Ambrosia Garden Archive
    • Unused resource ID's


      allright. So i was using EVNEW to try to make a new ship, and i want new graphics and descriptions (which seem unchangable) and i want it to not replace an existing ship (that is to be a new ship entirely and not just steal an ID)

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      Life defines itself. Everything else is just an imitation. --Alan Dean Foster

    • 415 is the next unused ship resource ID.

      For future reference, here's a list of some that I pulled out of EVNew by browsing for 10 or 15 minutes:

      Next unused resource ID
      boom - 142
      char - 129
      cicn - varies, 20001 and up are safe
      colr - ???
      cron - 386
      desc - (varies, EVNew should automatically assign one for most resources)
      dude - 275
      flet - 266
      govt - 196
      intf - 135
      junk - 150
      misn - 917
      nebu - 132
      oops - 147
      outf - 444
      pers - 644
      pict - (varies, EVNew should automatically assign one for most resources)
      rank - 159
      rle8 - varies, 9000 and up are safe values
      rleD - varies, 9000 and up are safe values
      roid - 144
      shan - 415 (This is always the same as the coresponding ship ID)
      ship - 415
      snd - varies, 10035 and up are safe values
      spin - 1066 for spob spins, 3056 for weapon spins
      spob - 1421
      str - ???
      str# - varies, 25077 and up are all safe values
      syst - 769-1124, 1128 and up are unused
      weap - 235

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    • Nice. I'm sure a lot of people will find that list handy. I know I will.

      A few notes:

      There can only be one colr resource (128), so that is irrelevent.

      For the desc and pict resources, I don't see how EVNEW could automatically assign an unused value unless you are modifying the data files themselves. In a plug, EVNEW would just assign IDs starting at 128 and moving upwards.

      (EDIT): typos

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      "If A equals success, then the formula is A=X+Y+Z, where X is work, Y is play, and Z is keep your mouth shut." - Albert Einstein

      (This message has been edited by PBoat101 (edited 06-26-2004).)

    • In some cases, such as targeting picts and shipyard picts of ships, for example, the resource ID of the pict is tied to the ship ID, and EVNew automatically tells you what the pict ID needs to be. If you're looking for a sure-fire safe pict to start on, try ID 12028 and up.

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