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Originally posted by rmx256:
There doesn't seem to be a way to actually rotate the camera itself, just moving it in and out and to one side doesn't seem to do the trick. I can't seem to rotate the ship itself either, as there is no grouping command (and no rotation transformation either, if I remember)... I know that I have to be missing something! rrr
There is a grouping command, but it takes a bit of explaining. From the "Object" menu, go to the "Insert" sub-menu. There is an item called "Group." You won't see anything in the views, but a folder-like icon will appear in the "Contents" window. To add objects to the group, you drag their "Contents" listing into this folder.
There is also both a static rotation command, and a constant spin command, but you have to add them to the grouped object yourself. There is a sub-menu called "Insert Transform" in the "Object" menu. In this menu, you'll find one labeled "Spin." Once you have your group ready, select it, and go to the "Transform Settings" window. Go to the "Current Transform" menu and select the transform called "Orientation," and insert a "spin" transform.
(The order in which these functions are inserted in an objects transform list will have a visible impact on how they act. By having Orientation selected when you insert the "Spin" command, Spin will come before "Translate," which will now move the ship's center of rotation. If it had come after, the ship would always have the same center of rotation, even if it had been shifted backwards a good distance: e.g. spinning about it's nose-cone, instead of it's center. If you want to do both, you could add a second "Translate" transform, one before and one after.)
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(This message has been edited by Eugene Chin (edited 06-10-2004).)