Quote
Originally posted by Artanis:
**If you import a wav into EVNEW, convert that to the mac plug format and open that in ResEdit, can you move the snd resource into another plugin?
**
Yep. Once the resource file is made (what the converter does), ResEdit can make anything it likes with resources inside it, like moving them (thus the beauty of the resource format).
The intro clip does not require that many restrictions as it is run by some system call, whereas in-game, the engine uses the AmbrosiaSoundTool developped for Maelstrom that allows 4 sounds to be played at the same time, but that version only accepts the restrictions we've talken about (especially, when Maelstrom has been updated with that sound tool, it required those restrictions making some sound replacements no longer work, I should know, I have a such one for which I keep Maelstrom 1.0.x, and never bothered to convert them).
Oh, and, by the way, I know enough of the sound resource format (found in Inside Mac: sound) and the wav format to translate uncompressed wav to snd resource and back with an hex editor and ResEdit by hand, but don't ask me to do it.
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(This message has been edited by Zacha Pedro (edited 05-31-2004).)