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Originally posted by Croikle:
**Could you have a secondary "Ammo meter" weapon that uses the same ammo, but can't fire (or can only fire once every 32767 frames, or something like that)? That way you can display the ammo, though you can't use a secondary weapon at the same time. The other thought I had was somehow using cargo, but I don't think that would work, unless you want to make each shot weigh 1 ton of cargo and have to watch your free space.
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That ammo meter is actually extremely good idea, can I steal it for the plug?
The shot weighting 1 ton is too costy for ships won't offer too much space, and also you can check your 'pilot stats' and see from the extras section how much ammo you have.
Though that makes the 'ammo meter' rather useless to buy, as it takes gun slot if its secondary (or can I just leave the 'fixed gun'-option unmarked and receive no errors?) and also the problem is that it only shows one type of ammo, unless players are 'forced' to buy ammometer for every gun type, and that's even more costy (no energy weapons in my mod) ^^
Then again, hardcore players will just swap secondary to see their ammo, instead of 'pausing' the action to see from the extras if they have enough ammo, or should they run
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edit: Or simply put all weapons to secondary and ignore primary weapons completely
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(This message has been edited by dzeron (edited 05-04-2004).)